Refightilization

v1.2.4·Updated 2026-04-20

Allows players to respawn as a monster when they die.

Screenshots 1 screenshots

About this mod Machine translation

Info

Allows players to respawn as a monster when they die. Highly configurable. Only the server host needs the mod.

Video

Configuring for Single Player

If you ever want to mess with this mod while in single player, there are some config options to change. However, this mod is intended for multiplayer use, so you may still end up encountering issues or you may even get a game over.

| Key | Value | Reason |

|---|---|---|

|EndGameWhenEverybodyDead|false|This will allow the game to not end after death.|

|RespawnDelay|0.0|It's boring to wait.|

|RespawnTeam|Player|The run would be softlocked because you can't charge the teleporter.|

|NoRespawnsAfterTeleporter|false|If you somehow die after the teleporter event finishes, you won't be able to respawn.|

Issues

Issues are tracked on the Github. Feel free to leave any suggestions there as well.

Translation

Come help get Refight translated to other languages! The more, the merrier.

Contact

The Github is the best place to leave any issues or suggestions. However, if you have any general feedback, feel free to message me on Discord. You can find me at Wonda#2183 in the modding server.

Credits

Thanks to Nova and Arky for helpin' me scheme up the name for this thing.

Thanks to Fantab and Loke for inspiring this project to exist.

Thanks to Cebe, Joe, Kat, and PurpleKid for helping me test this mod out prior to release.

Thanks to Lux, EnderGrimm and Gaforb for providing tons of feedback to help make this mod better.

Thanks to Nebby for giving advice on making the mod better compatible with other mods, and for helping with some errors with VarianceAPI. Also additional thanks for just doing most of the work for 1.2.4.

Thanks to Shower and Infinityhero for coming up with amazing revive messages.

Thanks to Cleveryt for the French localization. Thanks to Goleden for the Chinese localization.

Thanks to Crickochet for writing "Fixed compatibility with Goku" on my tombstone.

Regarding the 1.1.7 Update, thanks to:

  • Alphaca, DVRP for Korean Translations
  • Dusart Bapiste for French Translations
  • Dusty, Kirill Grinchanyuk for Russian Translations
  • MareNelCeno for Italian Translations
  • NoNamedTerror for Turkish Translations
  • salted fish king for Chinese Translations
  • Juhnter for Spanish Translations

Changelog

1.2.x

1.2.4 - Updated to AC (what took so long!!!). Adjusted item blacklist behavior. Added more monsters to the banlist.

1.2.3 - Fixed issue with dead players re-respawning.

1.2.2 - Fixed compatibility with Goku.

1.2.1 - Updated to SotS. Now compatible with Seeker's Revive and Shrine of Shaping.

Added config option for setting items that monsters aren't allowed to have.

Removed Soft Compatibility with VarainceAPI and MonsterVariants due to internal code rot.

Removed Soft Compatibility with AncientScepter and ClassicItems in favor of a new item blacklist for monsters.

Removed Hard Incompatibility with TeammateRevival, due to fixes with how dead players are classified.

1.2.0 - Huge compatibility overhaul! Added a RiskOfOptions config menu. Added the ability to set a fixed pool of monsters.

Added a config option for toggling affixes. Allowed for fallback monsters to be set if none exist. Added a config option for overriding

metamorphosis's behavior. Fixed minions changing teams when a player respawns. Changed default config options for better compatibility.

Added incompatibility with TeammateRevival. Added proper handling for players leaving and rejoining servers.

1.1.x

1.1.7 - Big Localization Update, Added a grace window for PVP revives.

1.1.6 - Added fix for PluginChipsMod;

alongside a config option to test other mod respawn methods with and without Refight interfering with them,

added Russian translation (thanks Regoioz).

1.1.5 - Updated Readme.

1.1.4 - Removed ForceItemRestoration, ReturnItemsOnStageChange, and RemoveAllItems due to instability.

Minor adjustments to drone and spawning behavior. (Please send an issue report regarding any lost items.)

1.1.3 - Fixe …

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackRiskofThunder-R2API_CoreRiskofThunder-R2API_Language

File & checksum

Filename
Refightilization-1.2.4.zip
File size
115.0 KiB