Refightilization
Allows players to respawn as a monster when they die.
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模組介紹 作者原文
Info
Allows players to respawn as a monster when they die. Highly configurable. Only the server host needs the mod.
Video
Configuring for Single Player
If you ever want to mess with this mod while in single player, there are some config options to change. However, this mod is intended for multiplayer use, so you may still end up encountering issues or you may even get a game over.
| Key | Value | Reason |
|---|---|---|
|EndGameWhenEverybodyDead|false|This will allow the game to not end after death.|
|RespawnDelay|0.0|It's boring to wait.|
|RespawnTeam|Player|The run would be softlocked because you can't charge the teleporter.|
|NoRespawnsAfterTeleporter|false|If you somehow die after the teleporter event finishes, you won't be able to respawn.|
Issues
Issues are tracked on the Github. Feel free to leave any suggestions there as well.
Translation
Come help get Refight translated to other languages! The more, the merrier.
Contact
The Github is the best place to leave any issues or suggestions. However, if you have any general feedback, feel free to message me on Discord. You can find me at Wonda#2183 in the modding server.
Credits
Thanks to Nova and Arky for helpin' me scheme up the name for this thing.
Thanks to Fantab and Loke for inspiring this project to exist.
Thanks to Cebe, Joe, Kat, and PurpleKid for helping me test this mod out prior to release.
Thanks to Lux, EnderGrimm and Gaforb for providing tons of feedback to help make this mod better.
Thanks to Nebby for giving advice on making the mod better compatible with other mods, and for helping with some errors with VarianceAPI. Also additional thanks for just doing most of the work for 1.2.4.
Thanks to Shower and Infinityhero for coming up with amazing revive messages.
Thanks to Cleveryt for the French localization. Thanks to Goleden for the Chinese localization.
Thanks to Crickochet for writing "Fixed compatibility with Goku" on my tombstone.
Regarding the 1.1.7 Update, thanks to:
- Alphaca, DVRP for Korean Translations
- Dusart Bapiste for French Translations
- Dusty, Kirill Grinchanyuk for Russian Translations
- MareNelCeno for Italian Translations
- NoNamedTerror for Turkish Translations
- 鹹魚王 for Chineese Translations
- Juhnter for Spanish Translations
Changelog
1.2.x
1.2.4 - Updated to AC (what took so long!!!). Adjusted item blacklist behavior. Added more monsters to the banlist.
1.2.3 - Fixed issue with dead players re-respawning.
1.2.2 - Fixed compatibility with Goku.
1.2.1 - Updated to SotS. Now compatible with Seeker's Revive and Shrine of Shaping.
Added config option for setting items that monsters aren't allowed to have.
Removed Soft Compatibility with VarainceAPI and MonsterVariants due to internal code rot.
Removed Soft Compatibility with AncientScepter and ClassicItems in favor of a new item blacklist for monsters.
Removed Hard Incompatibility with TeammateRevival, due to fixes with how dead players are classified.
1.2.0 - Huge compatibility overhaul! Added a RiskOfOptions config menu. Added the ability to set a fixed pool of monsters.
Added a config option for toggling affixes. Allowed for fallback monsters to be set if none exist. Added a config option for overriding
metamorphosis's behavior. Fixed minions changing teams when a player respawns. Changed default config options for better compatibility.
Added incompatibility with TeammateRevival. Added proper handling for players leaving and rejoining servers.
1.1.x
1.1.7 - Big Localization Update, Added a grace window for PVP revives.
1.1.6 - Added fix for PluginChipsMod;
alongside a config option to test other mod respawn methods with and without Refight interfering with them,
added Russian translation (thanks Regoioz).
1.1.5 - Updated Readme.
1.1.4 - Removed ForceItemRestoration, ReturnItemsOnStageChange, and RemoveAllItems due to instability.
Minor adjustments to drone and spawning behavior. (Please send an issue report regarding any lost items.)
1.1.3 - Fixed respawning
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: