RecipeEditor
Adds an in-game UI for easily making custom crafting recipes for the Wandering CHEF.
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About this mod Author’s original text
RecipeEditor
Adds an in-game UI for easily adding custom recipes for the Wandering CHEF! The button to access the recipe editor appears in the top left of the logbook (the button existing may be configured off once you are done editing recipes and simply want to just use them)
Simply drag and drop items from the left-side selection into the recipe slots on the right. Use mouse scroll while hovering the output slot to change item count. Click 'Save Recipe' to lock it in once you are done.
To view all created recipes, click the 'View Recipes' button in the bottom right. Clicking the X button next to any recipe will remove that recipe.
All recipes are written to a saved_recipes.json file in the config folder.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: