PlayerRespawnSystem

v2.2.0·Updated 2025-11-20

The mod should provide customizable players respawn system for your games.

About this mod Author’s original text

RoR2-PlayerRespawnSystem

NOTE: This is a fork of RoR2-PlayerRespawnSystem to fix some errors encountered on various respawn events (e.g. respawning when a teleporter is triggered) and UI death timer RPC issues.

RoR2 mod - provides customizable players respawn system for your games

Mod will provide respawn system which can be configured to your play style. It allows for time respawn, respawn on start of teleporter event, respawn on end of teleporter event.

You can customize respawn timer settings to scale with stage or game time. Respawns can be blocked at certain stages and during the teleporter to maintain the challenge that the game should provide.

New UI Death Timer

Mod should now add new Death Timer panel when you die, so you will know exactly when you are going to respawn.

This feature is client dependent meaning, clients will only have this panel shown if they have mod.

Default Config Settings

| Setting | Default Value |

|:------------------------------------- |:-------------------------------------------------------------------------------------: |

| IgnoredMapsForTimedRespawn | "bazaar,arena,goldshores,moon,moon2,artifactworld,mysteryspace,limbo,voidraid,meridian" |

| IgnoredGameModes | "InfiniteTowerRun" |

| RespawnTimeType | StageTimeBased |

| StartingRespawnTime | 30 |

| MaxRespawnTime | 180 |

| UpdateCurrentRepsawnTimeByXSeconds | 5 |

| UpdateCurrentRespawnTimeEveryXSeconds | 10 |

| UsePodsOnStartOfMatch | false |

| UseDeathTimerUI | true |

| UseTimedRespawn | true |

| BlockTimedRespawnOnTPEvent | true |

| RespawnOnTPStart | true |

| RespawnOnTPEnd | true |

| BlockTimedRespawnOnMithrixFight | true |

| RespawnOnMithrixStart | true |

| RespawnOnMithrixEnd | false |

| BlockTimedRespawnOnArtifactTrial | true |

| RespawnOnArtifactTrialStart | true |

| RespawnOnArtifactTrialEnd | true |

| BlockTimedRespawnOnVoidlingFight | true |

| RespawnOnVoidlingStart | true |

| RespawnOnVoidlingEnd | true |

| BlockTimedRespawnOnFalseSonFight | true |

| RespawnOnFalseSonStart | false |

| RespawnOnFalseSonEnd | true |

More

Find my other mods here:

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackRiskofThunder-R2API_Prefab

File & checksum

Filename
PlayerRespawnSystem-2.2.0.zip
File size
144.2 KiB