PerfectedLoop
Makes Perfected Elites spawn after looping.
Screenshots 2 screenshots
About this mod Author’s original text
PerfectedLoop
This mod makes [Perfected elites][perfected] spawn in the game after [looping]. This elite type normally only spawns on the Moon. Perfected elites will spawn under the same conditions as Malachite and Celestine elites. As a result, Perfected, Malachite and Celestine elites will be approximately evenly distributed once they start appearing.
In addition, Perfected elites will very occasionally drop [Shared Design] when killed.
Perfected elites continue to spawn on the Moon.
Network compatibility: In multiplayer, only the host needs the mod.
Limitations & known issues
The mod looks for the elite tier that contains Malachite _and_ Celestine elites. If it can’t find it, it falls back to the vanilla game’s elite tier. Mods that alter the combat director’s elite tiers may cause this mod to behave unexpectedly.
Patch notes
v1.2.2
- Fix elites not spawning correctly with some mods. Technical detail: if CombatDirector.Init is called more than once (which it shouldn't be, but EliteAPI does whatever it feels like), then the mod correctly sets up the elite tier list now.
v1.2.1
- Fix elites not spawning at all with this mod enabled (issue). See the pull request for details.
v1.2.0 - Survivors of the Void
- Depend on RoR2.dll instead of Assembly-CSharp.dll.
- Remove unnecessary dependency on UnityEngine.Networking.dll, which seems to be gone.
- Update dependency versions in manifest.
v1.1.0
- Small rewrite to use R2API's EliteAPI instead of directly patching the combat director. This _should_ make the mod more compatible with others.
v1.0.0
- Initial version.
Support
If the mod fails to work, you can [open a GitHub issue][issue]. You can also contact me on Discord at Arimah#0001. I am _not_ in any Risk of Rain modding community.
Installation
Use a mod manager such as [ Mod Manager][r2mm] or copy PerfectedLoop.dll to your plugins folder.
License
The mod is licensed under the MIT license. Please see the license text for the full terms.
[perfected]:
[looping]:
[Shared Design]:
[issue]:
[r2mm]:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: