MultiDPS
Shows a per-player DPS scoreboard on the HUD, averaged over the current stage.
About this mod Author’s original text
MultiDPS
Shows a per-player DPS scoreboard on the HUD.
Alice 1,240 (+180) 38%
You 902 28%
Bob 640 (+890) 20%
TEAM 3,232
The vanilla-adjacent DPS meters lump everyone else together into a single
"other players" number. MultiDPS breaks it down per player, so you can actually
see who is doing what.
Only you need it
Damage events are broadcast to every client by the game itself, so a single
install sees everyone's damage. Your friends do not need this mod, and neither
does the host. It works whether you are hosting or joining, and it sends nothing
over the network — it is purely a client-side display.
How the number is calculated
Per stage, not a rolling window:
DPS = total damage you dealt on this floor / time since you entered it
Everything resets when you enter a new floor, hidden realms included. Standing
around doing nothing makes your number drop, because the clock keeps running.
(+N) is the part contributed by your turrets, drones and summons. It is
included in the main number; the parenthesised value is just the breakdown.
Ownership is traced back through the minion chain, so a Beetle Guard summoned by
your Queen's Gland counts as yours.
Damage is measured as damage actually dealt, so overkill is not counted. It
reflects effective DPS rather than theoretical numbers.
Controls
| Key | |
|---|---|
| F9 | Show / hide |
| Ctrl + ↑ | Scale up |
| Ctrl + ↓ | Scale down |
Scaling grows from the bottom-left corner, so the panel stays anchored where you
put it.
Configuration
Everything is adjustable through Risk of Options (in-game, applies
immediately) or BepInEx/config/OchaDashiMan.MultiDPS.cfg.
- Placement — follows the top of your health bar and buff row by default, so
it never collides with them no matter how many buffs you stack. Fixed screen
corners are also available.
- Chat log — choose whether the pickup/chat log gets pushed up out of the
way, moves to the centre of the screen, or is left alone.
- Appearance — matches the game's HUD skew by default. Font size, colours,
panel background, self-row highlight, column visibility and name width are all
configurable.
- Columns — character name, minion breakdown, damage share and the team
total row can each be turned off.
Compatibility
Works alongside other DPS meters. Requires nothing beyond BepInEx; Risk of
Options is optional and only adds the in-game settings menu.
License
MIT
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: