MonsterTeamSwap
Swaps Imps and Imp overlords to a different team, or anybody and team you want. Configurable.
Screenshots 2 screenshots
About this mod Author’s original text
Monster Team Swap
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This mod adds a configurable option to force specific spawned enemies to spawn as a particular team. As an example, the config defaults to setting "Imps" and "Imp Overlords" to the "Lunar" team (Imps+Overlords on a separate team because lore, Lunar because idk)
| Index | Team | Use |
|:--:|:--:|:--:|
| -1 | None | Unknown |
| 0 | Neutral | Pots |
| 1 | Player | Player team |
| 2 | Monster | Enemy Team |
| 3 | Lunar | Unknown |
| 4 | Void | Void Infested enemies |
You must put the name of their Body (ImpBody, BeetleBody, etc) to match up. To separate between bodies, add a single comma: ImpBody,BeetleBody,ImpBossBody
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Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: