MonsterTeamSwap

v1.0.2·Updated 2023-10-08

Swaps Imps and Imp overlords to a different team, or anybody and team you want. Configurable.

Screenshots 2 screenshots

About this mod Author’s original text

Monster Team Swap

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This mod adds a configurable option to force specific spawned enemies to spawn as a particular team. As an example, the config defaults to setting "Imps" and "Imp Overlords" to the "Lunar" team (Imps+Overlords on a separate team because lore, Lunar because idk)

| Index | Team | Use |

|:--:|:--:|:--:|

| -1 | None | Unknown |

| 0 | Neutral | Pots |

| 1 | Player | Player team |

| 2 | Monster | Enemy Team |

| 3 | Lunar | Unknown |

| 4 | Void | Void Infested enemies |

You must put the name of their Body (ImpBody, BeetleBody, etc) to match up. To separate between bodies, add a single comma: ImpBody,BeetleBody,ImpBossBody

Written with StackEdit.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPack

File & checksum

Filename
MonsterTeamSwap-1.0.2.zip
File size
86.0 KiB