Melting Pot
A W.I.P Mish-Mash
About this mod Author’s original text
Melting Pot
A mixed bag.
Included Items
_Tier 1_
| Lead Fetters
Fluffy Manacles | Penitent's Fang
Festering Fang | Sapping Bloom | Glass Shield | Just A Bucket |
|:- |:-: |:-: |:-: |:-: |
|| | | | |
|Increases __armour__ and __knockback resist__.
Increases Armour and Move Speed| Adds a chance to apply __poison__ on hit
Adds a chance to blight on hit,
Past 100% more than one stack can be applied | Chance to __Weaken__ on hit| Blocks a __fatal__ hit, then is __consumed__ | Increases __armour__ while standing still
_Tier 2_
| Echo Ring | Shield of Thorns | Mechanical Mosquito | Serrated Pellets |
|:- |:-: |:-: |:-:|
| | | | |
|__Echoes attacks__ after a delay.|__Deal damage__ to enemies attacking at __close range__| *Drones and Turrets gain __bleed__ on hit,
and __heal__ for a portion of bleed damage dealt | Hitting an enemy with enough stacks of bleed __Haemorrhages__ them*|
_Tier 3_
| Midas Cosh | Reactive Armour | Rage Toxin|
|:-:|:-:|:-:|
| | | |
| *Chance to __stun__ enemies.
Enemies stunned by this effect
grant __gold on hit__. | __Absorb__ a portion of incoming damage
while stationary. Any skill cast while
moving returns absorbed damage as a __nova__. | Forces attacked enemies to __focus you__.
Enraged enemies __attack faster__ but deal
__less damage__, and have a chance to
__fumble attacks__ mini-stunning the enemy* |
__Lunar__
| Burning Soul | Mark of the Malevolent Machinist | Blood Price |
|:-:|:-:|:-: |
| | | |
| *__Burn enemies__ for own __max
health damage__, at the __cost
of current health__. | Slay mechanical enemies for __Buffs__
but all drones are __Hostile__. | All __gold costs__ are replaced with __health costs__
Every 30 seconds __convert all gold into exp__* |
Manual Installs ##
No need to mess with the file structure anymore, just unzip into your bepinex/plugins folder
Changelog
0.0.75
Hotfixes for Mosquito NRE and Item disabling
Updated to latest RoR2 Patch, added placeholder sprite for Just a Bucket buff
Fixed invisibile enemies bug, couldn't replicate the lead fetters NRE
Added Just a Bucket, Blood Price, Fluffy Manacles
Fixed issue with thorn cycling damage, loss of scrap vamp perma tracking, added glass shield
Fixed some logs stuck around, tweaked mech mosq bounciness, no updates for at least a week, Im not around.
Haemorrhage stacks from serrated pellets are now permanent, to offset the loss of immediate damage,
For reference per tick each haemorrhage stack does about 1.5x the damage of a bleed stack per game tick.
Serrated pellets now has a minimum bleed requirement of 1, and strips x stacks of bleed to apply haemorrhage, Essentially a base nerf, but should incentivize stacking even more
Serrated Pellets model should now be a sensible size
Hopefully caught the on-death feedback loop stuff
Shield of thorns should no longer proc on self-damage, so no more one-shot repulsor jumps Railgunners:)
Fixed NRE and issues with serrated Pellets not activating. Appropriate drop halos still a work in progress.
Added four new items, item concepts courtesy of EnderGrimm.
Added Item displays for new items, minus serrated pellets (Working on display model atm)
Removed debug log from reverb ring which may have been causing slowdowns lategame.
Reworked net code for scrap vamp, should be more consistent now. Added Mechanical Mosquito - Thanks to EnderGrimm for their input.
Reverb Ring no longer procs on non-generator attacks, looking at you plasma shrimp. Remade Scrap Vamp model.
Swapped out scrap vamp buff icons, added ItemStats and BetterUI support
Sound SFX now should scale properly, reworked lead fetters, buffed echo ring, added new lunar item scrap vamp
Fixed file hierarchy bug
Now updated for Sotv
Reverted Debug values
New Shield of Thorns icon curtosy of SOM. Fixed compat issue with MelT
Fixed item prefab sizes in game being too large
New Readme.
Ported to thunderkit
Now using hopoo shaders
New textures/Icons for items
Thanks to SOM for helping with the icon colour o
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: