Marian

v1.2.8·Updated 2024-12-28

Adds a Custom character. Multiplayer-compatible! If you have any feedback please @ me (uninvitedCalamity) on the ROR2 modding discord.

Screenshots 5 screenshots

About this mod Author’s original text

Marian.

Adds Marian to ROR2, a cyborg snake lady.

Multiplayer compatible, if you have any feedback please @ me (uninvitedCalamity) on the ROR2 modding discord or dm me at uninvitedCalamity#1334.

Colour blindness UI modifiers added, please let me know they're not good enough.

Overview

Marian is a Manuverable close range survivor with a mid-range option.

Scatter gun

Scatter gun is a full auto shotgun

Smart Missiles

Smart missiles Lock onto upto 5 enemies on screen, afflicting blight on impact.

Always fires 5 missiles, tries to evenly distribute missiles across enemies.

Grapple

Grapple changes Marian's primary skill.

Grapple primary will pull Marian towards Grappled point, Grapple will gradually slow Marian down when close to grapple point (Unless attached to an enemy), will deal damage and stun to grappled enemies.

Jumping increases velocity.

Grapple will pull until skill 1 is released, you jump, or grappled enemy is contacted.

Range is indicated on the "UI"

Close range:

Long range:

Out of range:

Ice bomb

Marian throws/fires an Ice bomb, freezing enemies for 4.6 seconds

Known issues

  • Config does not show description of colour blindnessmode/Display value, put in value name instead
  • Grapple does not automatically cancel on miss if the raycast finds something

Objectives

  • Maybe set up the mod for emotes???

Version 1.2.8

  • Update ror3 libs

Version 1.2.7

  • Remove dependency for FixInvincibleMithrix

Version 1.2.6

  • Fixed Missile Sprite UI

Version 1.2.5

  • Add dependency for FixInvincibleMithrix

Version 1.2.4

  • Update for SOTS

Version 1.2.3

  • Added PoisonBomb and IceMissile to states.cs

Version 1.2.2

  • Poison bomb and Icemissiles were not overiting damage type on client, now overite used projectile

Version 1.2.1

  • Added alt Grenade and Missiles
  • Re-added shapekey anims for blinking and flinching
  • Changed Grapple UI

Version 1.2.0

  • Smart missile ping stops pinging after third charge, until targets are lost
  • Smart missile Timing fixed and adjusted
  • Smart missile Buff managed entirely by player, Client or Host, by spawning an additional projectile that manages how much of the buff should be active
  • Changed charge effects, different one for each stage
  • Removed logs from Smart missile
  • Grapple re-casts from hit point if it hits Marian
  • Grapple Auto exits and restocks if grapple is out of range but in raycast

Version 1.1.3

  • UI for Grapple and Missiles only instantiates on Player characters with base authority

Version 1.1.2

  • UI scaler was treating config values below 100 as 0

Version 1.1.1

  • Increased minimum size of smart missile UI, Interpolates between two set values-
  • Missiles charge in sets of three
  • Add UI scale option to Config
  • Mastery skin is darker

Version 1.1.0

  • Added mastery skin, Model and rig had to be re-imported for all skins, if there are any issues let me know
  • Changed Icebomb cool down to 13 seconds
  • Grapple switch restores stock on cancel or miss
  • Smart missile increases missiles over time while it is targeting enemies, up to 50
  • Smart missile Targeting ui is smaller

Version 1.0.12

  • Grapple switch exits when skill 1 held and out of range
  • Adjusted animation layers and Gun parent to allow bending up and down when aiming grapple

Version 1.0.11

  • No longer double plays exit animation when attempting to grapple out of range or exiting manually

Version 1.0.10

  • Marian no longer gets stuck in grapple state when frozen

Version 1.0.9

  • Icebomb is no longer infinite with sturdy mug on client, however no longer functions.

Version 1.0.8

  • Missiles restock if there are no enemies to target, does not fire
  • Grapple animation for switch ends before player can fire
  • Changed sound of Icebomb Detonation
  • Removed commended aim Override request from Grapple switch code
  • Muzzle flashes appear on gun
  • Animations are networked sort of, The Grapple switch exit animation doesn't 100% lineup but whatevs
  • Added seconds to grenade description

Version 1.0.7

  • Grapple switch ends after kicking an enemy, or when attempting

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPacktristanmcpherson-R2API

File & checksum

Filename
Marian-1.2.8.zip
File size
10.5 MiB