Marian
Adds a Custom character. Multiplayer-compatible! If you have any feedback please @ me (uninvitedCalamity) on the ROR2 modding discord.
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模組介紹 作者原文
Marian.
Adds Marian to ROR2, a cyborg snake lady.
Multiplayer compatible, if you have any feedback please @ me (uninvitedCalamity) on the ROR2 modding discord or dm me at uninvitedCalamity#1334.
Colour blindness UI modifiers added, please let me know they're not good enough.
Overview
Marian is a Manuverable close range survivor with a mid-range option.
Scatter gun
Scatter gun is a full auto shotgun
Smart Missiles
Smart missiles Lock onto upto 5 enemies on screen, afflicting blight on impact.
Always fires 5 missiles, tries to evenly distribute missiles across enemies.
Grapple
Grapple changes Marian's primary skill.
Grapple primary will pull Marian towards Grappled point, Grapple will gradually slow Marian down when close to grapple point (Unless attached to an enemy), will deal damage and stun to grappled enemies.
Jumping increases velocity.
Grapple will pull until skill 1 is released, you jump, or grappled enemy is contacted.
Range is indicated on the "UI"
Close range:
Long range:
Out of range:
Ice bomb
Marian throws/fires an Ice bomb, freezing enemies for 4.6 seconds
Known issues
- Config does not show description of colour blindnessmode/Display value, put in value name instead
- Grapple does not automatically cancel on miss if the raycast finds something
Objectives
- Maybe set up the mod for emotes???
Version 1.2.8
- Update ror3 libs
Version 1.2.7
- Remove dependency for FixInvincibleMithrix
Version 1.2.6
- Fixed Missile Sprite UI
Version 1.2.5
- Add dependency for FixInvincibleMithrix
Version 1.2.4
- Update for SOTS
Version 1.2.3
- Added PoisonBomb and IceMissile to states.cs
Version 1.2.2
- Poison bomb and Icemissiles were not overiting damage type on client, now overite used projectile
Version 1.2.1
- Added alt Grenade and Missiles
- Re-added shapekey anims for blinking and flinching
- Changed Grapple UI
Version 1.2.0
- Smart missile ping stops pinging after third charge, until targets are lost
- Smart missile Timing fixed and adjusted
- Smart missile Buff managed entirely by player, Client or Host, by spawning an additional projectile that manages how much of the buff should be active
- Changed charge effects, different one for each stage
- Removed logs from Smart missile
- Grapple re-casts from hit point if it hits Marian
- Grapple Auto exits and restocks if grapple is out of range but in raycast
Version 1.1.3
- UI for Grapple and Missiles only instantiates on Player characters with base authority
Version 1.1.2
- UI scaler was treating config values below 100 as 0
Version 1.1.1
- Increased minimum size of smart missile UI, Interpolates between two set values-
- Missiles charge in sets of three
- Add UI scale option to Config
- Mastery skin is darker
Version 1.1.0
- Added mastery skin, Model and rig had to be re-imported for all skins, if there are any issues let me know
- Changed Icebomb cool down to 13 seconds
- Grapple switch restores stock on cancel or miss
- Smart missile increases missiles over time while it is targeting enemies, up to 50
- Smart missile Targeting ui is smaller
Version 1.0.12
- Grapple switch exits when skill 1 held and out of range
- Adjusted animation layers and Gun parent to allow bending up and down when aiming grapple
Version 1.0.11
- No longer double plays exit animation when attempting to grapple out of range or exiting manually
Version 1.0.10
- Marian no longer gets stuck in grapple state when frozen
Version 1.0.9
- Icebomb is no longer infinite with sturdy mug on client, however no longer functions.
Version 1.0.8
- Missiles restock if there are no enemies to target, does not fire
- Grapple animation for switch ends before player can fire
- Changed sound of Icebomb Detonation
- Removed commended aim Override request from Grapple switch code
- Muzzle flashes appear on gun
- Animations are networked sort of, The Grapple switch exit animation doesn't 100% lineup but whatevs
- Added seconds to grenade description
Version 1.0.7
- Grapple switch ends after kicking an enemy, or when attempting
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: