KilldroidMod
Adds Killdroid from Die of Death (Roblox). UNFINISHED! CHECK README!
Screenshots 5 screenshots
About this mod Author’s original text
Killdroid
Adds Killdroid, a hard hitting crowd control survivor based on the character from Roblox's Die of Death!
^ My Awesome Image
Disclaimer
This is my first ever mod, it is heavily built upon HenryMod!! I am not familliar with Blender, Unity, C# (Object Oriented programming in general), Wwise, etc!!!
He is very overtuned at the moment.
Primarily for people coming from Twitter: This mod is not at all finished I was just tired of people asking me for it. The secondary especially is extremely unpolished \& unfinished \& a little buggy, and will be receiving a major overhaul/rework in the near future.
While I would usually like to take feedback for bugs \& balance changes, feedback about his balance will be put aside for now until his kit is more properly fleshed out. Sorry for the underwhelming release, and thank you for your patience!
Overview
(Images TBA when we have real skill icons)
Killdroid is a survivor that utilizes lots of explosives for great crowd control, and can calldown temporary Killbot allies to assist in singletarget DPS.
Passive: Ignorance
Killdroid will not collide with enemies.
Primary: Eject
Hydrogen bomb vs coughing baby
Fires a rocket for 399% damage. Has no blast falloff.
Utility: Flight
Fly into the air, before beginning to slowly fall back down. Increased movement speed until you touch the ground. Pressing the utility key again will cancel it, resetting velocity, as well as jumping, which will give a final boost upwards. Manually cancelling provides fall damage immunity.
Not enough budget for ragdolls
Bumping into a wall or an enemy will launch Killdroid away, entering the Bonk state.
Special: Detonate
A siren whales and a ~6 second cooldown starts. Killdroid gains armor and movement speed, but loses the ability to attack during the countdown. When the timer ends, Killdroid stands still and becomes immune, before exploding in a massive radius for 5000% damage, crippling enemies, taking 70% of his health as damage, being launched into the air, and losing some max health, which will be regained overtime. Attack speed is converted to damage.
Got any more of em pixels? Clip stolen from @the_mattster_07 on twitter!
Hitting an enemy with flight during Detonate's countdown will cancel it early, launching both Killdroid & the enemy forward, and making him explode immedietly. Damage & Radius is influenced by how far the countdown progressed before exploding, and gains slightly higher Damage & Radius than normal if timed correctly.
Extra: Bonk
Some skills make Killdroid enter the "Bonk" state. During the bonk state, Killdroid spins out of control, lowering its gravity and allowing you to much better maintain momentum. You can still turn or slow down your movement.
Secondary: Deploy
(likely to recieve major changes!!)
Every 20 seconds, gain a Killbot, up to 3.
When activating the ability, pull out your radio, and enter the deploy stance, swapping out all your moves! Can exit the stance by using Secondary again.
Holy aura
Secondary/Primary: Deploy Killbot
Call down 1 Killbot ally, which will attack nearby enemies rapidly. They lose health while in combat, before exploding on death.
Killbots have significantly higher DPS than Killdroid, but dont boast the same explosive radius. (VFX misleading)
Secondary/Utility: Explode Killbot
Call down 1 Killbot that immedietly explodes, launching Killdroid forward at a great speed & entering the bonk state.
Secondary/Special: Detonate Killbot
Call down ALL of your Killbots at once, who will spin around you while you detonate, dealing 200% damage per second per killbot. When Detonate ends, the explosion damage is increased by 750% for each Killbot consumed.
Known Issues
- ~~In Multiplayer, False Son chooses to smite Killdroid with meteorites for using Deploy + Detonate (?????????)~~
- ~~Unintelligable console spam that I did not remove~~
- Killbots do not notice enemies sometimes
- Killbots flash a different color when receiving or losing health.
- Killbots h
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: