KilldroidMod
Adds Killdroid from Die of Death (Roblox). UNFINISHED! CHECK README!
截圖 共 5 張
模組介紹 作者原文
Killdroid
Adds Killdroid, a hard hitting crowd control survivor based on the character from Roblox's Die of Death!
^ My Awesome Image
Disclaimer
This is my first ever mod, it is heavily built upon HenryMod!! I am not familliar with Blender, Unity, C# (Object Oriented programming in general), Wwise, etc!!!
He is very overtuned at the moment.
Primarily for people coming from Twitter: This mod is not at all finished I was just tired of people asking me for it. The secondary especially is extremely unpolished \& unfinished \& a little buggy, and will be receiving a major overhaul/rework in the near future.
While I would usually like to take feedback for bugs \& balance changes, feedback about his balance will be put aside for now until his kit is more properly fleshed out. Sorry for the underwhelming release, and thank you for your patience!
Overview
(Images TBA when we have real skill icons)
Killdroid is a survivor that utilizes lots of explosives for great crowd control, and can calldown temporary Killbot allies to assist in singletarget DPS.
Passive: Ignorance
Killdroid will not collide with enemies.
Primary: Eject
Hydrogen bomb vs coughing baby
Fires a rocket for 399% damage. Has no blast falloff.
Utility: Flight
Fly into the air, before beginning to slowly fall back down. Increased movement speed until you touch the ground. Pressing the utility key again will cancel it, resetting velocity, as well as jumping, which will give a final boost upwards. Manually cancelling provides fall damage immunity.
Not enough budget for ragdolls
Bumping into a wall or an enemy will launch Killdroid away, entering the Bonk state.
Special: Detonate
A siren whales and a ~6 second cooldown starts. Killdroid gains armor and movement speed, but loses the ability to attack during the countdown. When the timer ends, Killdroid stands still and becomes immune, before exploding in a massive radius for 5000% damage, crippling enemies, taking 70% of his health as damage, being launched into the air, and losing some max health, which will be regained overtime. Attack speed is converted to damage.
Got any more of em pixels? Clip stolen from @the_mattster_07 on twitter!
Hitting an enemy with flight during Detonate's countdown will cancel it early, launching both Killdroid & the enemy forward, and making him explode immedietly. Damage & Radius is influenced by how far the countdown progressed before exploding, and gains slightly higher Damage & Radius than normal if timed correctly.
Extra: Bonk
Some skills make Killdroid enter the "Bonk" state. During the bonk state, Killdroid spins out of control, lowering its gravity and allowing you to much better maintain momentum. You can still turn or slow down your movement.
Secondary: Deploy
(likely to recieve major changes!!)
Every 20 seconds, gain a Killbot, up to 3.
When activating the ability, pull out your radio, and enter the deploy stance, swapping out all your moves! Can exit the stance by using Secondary again.
Holy aura
Secondary/Primary: Deploy Killbot
Call down 1 Killbot ally, which will attack nearby enemies rapidly. They lose health while in combat, before exploding on death.
Killbots have significantly higher DPS than Killdroid, but dont boast the same explosive radius. (VFX misleading)
Secondary/Utility: Explode Killbot
Call down 1 Killbot that immedietly explodes, launching Killdroid forward at a great speed & entering the bonk state.
Secondary/Special: Detonate Killbot
Call down ALL of your Killbots at once, who will spin around you while you detonate, dealing 200% damage per second per killbot. When Detonate ends, the explosion damage is increased by 750% for each Killbot consumed.
Known Issues
- ~~In Multiplayer, False Son chooses to smite Killdroid with meteorites for using Deploy + Detonate (?????????)~~
- ~~Unintelligable console spam that I did not remove~~
- Killbots do not notice enemies sometimes
- Killbots flash a different color when receiving or losing health.
- Killbots h
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: