KamunagiOfChains
Darkness of evil, Light of nature's axiom, Shine upon all!
About this mod Author’s original text
Introduction
This is 50% my vision of what a more mechanically diverse and nearly "perfect" Artificer would look like (with better perma-flight a la Ion Surge)
and 50% a love letter to ~~one~~ two of my favorite characters from my favorite video game ever made: Utawarerumono.
The Kamunagi of Chains are a caster character designed such that you can spec into a variety of roles based on the skills you equip.
Skill Hotswap information
NEW! The Kamunagi should be completely compatible with Brynzananas' new Skill Hotswapper with the only minor issue being that changes to Ururuu's skillset are not reflected immediately and will only take effect the next time it is her turn.
ft. Mothmoth with a little more chitin
Ability Details
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Additional information may be added here in the future as necessary. Check back for updates
Passive
- Non-primary skills give 10 Zeal. Winds of Izuruha gives 5 Zeal and starts with two charges.
Airborne Skill
Soei Musou Arts (Primaries)
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4
- Time to sow each seed is influenced by attack speed.
- Cooldown for each orb is influenced by attack speed.
- Requires you to lead your shots, but great at dealing with tanky enemies.
- This ability is not influenced by attack speed.
- Bolt firing speed and sphere charge time are both influenced by attack speed.
Secondaries
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Utilities
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- Needs to be fully channeled to fire
- Refunds if not fully channeled
- Miasma lasts 8 seconds
- Souls last 15 seconds
- Goes on a reduced cooldown if you hit nothing
- Goes on full cooldown if you hit an enemy
- Uses the nodemap to teleport you, so if it can't find any nodes (i.e no places where enemies would spawn) it will fallback on just making you invulnerable briefly and not teleporting you.
- Picks a random ground position when used on the ground
- Picks a random air position when used in the air
Final Strikes
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- Requires 3 charges
- You receieve 80% reduced damage while channeling
- Requires 5 charges
Divine Skills
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- Mothmoth disappears after 10 seconds
- Completely impassable from the outside
- Chance to inflict a debuff on enemies scales with missing health, i.e. at 60% missing health it has a 60% chance to inflict a random debuff
- The Nugwisomkami of War exceeds in dealing damage and gains barrier on successive kills. This spirit is always Perfected or Voidtouched.
- The Nugwisomkami of Mischief has moderate damage output and high survivability. It teleports away to heal itself and cloaks on low health. This spirit is always Overloading or Blazing.
- The Nugwisomkami of Decay debuffs enemies with Weak, Slow, or Disabled Healing. It is the tankiest of the three and siphons health from nearby enemies. This spirit is always Malachite or Celestine.
- Can only have 1 active spirit at a time
- Using the ability again with an active spirit will re-roll another one.
- Spirits are summoned at ambient monster level
- Decay and Mischief use Lesser Wisp AI and get confused sometimes, i.e. coming too close to the ground and then going braindead. I'm not sure what causes this.
- Lord Mashiro 'permanently' takes 10% of your maximum health as an offering upon completion of a successful prayer.
- This penalty is cleared on stage change or on successful reincarnation.
- You can only pray while out of combat
- You can choose to forego a Divine Skill completely in favor of switching skillsets at will, for an even wider array of ability combinations
- All of your cooldowns reset when switching
This ability may or may not see a rework in the future, based on feedback.
Developer Recommended Loadouts
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I will intermittently put skill combinations I think have the most synergy in this section.
I encourage you to experiment!
*Gooboo Jr not required. I just didn't feel like re-cropping the image
Credits
- me (Nines), for envisioning this project and bringing it to fruition. I concepted all the sk
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: