DamageLog
Adds a damage log to the HUD to show what you have taken damage from recently — [ client-side ]
Screenshots 3 screenshots
About this mod Author’s original text
damage log
A client-side mod that adds a damage log to the HUD to show what you have taken damage from recently.
why?
sometimes it can be hard to tell what you are taking damage from.
controls
cycleUserKey (default: left alt) can be used to cycle between player damage logs in multiplayer (hold shift to cycle in reverse).
versions
Check the changelog to see version differences!
- If playing on the Seekers of the Storm patch, use the latest version available of this mod
- If playing on a game version before the Seekers of the Storm patch, please use version 1.2.0 of this mod
configurable
The configuration file is automatically reloaded when the damage log UI is created (at the start of each stage)
**OptionGenerator (+Risk Of Options) can be used to change the configuration in-game, rather than editing the file or using r2modman. If using OptionGenerator, the UI may need to be rebuilt using the hotkey home+end while the UI is open.
- the log only being visible in the scoreboard can be enabled
- how long entries are logged for can be adjusted
- the keys to cycle between player (and boss) damage logs can be adjusted
- the log being presented in simple text mode can be enabled
- hiding the damage timer can be enabled
- \[ portraits mode \]
- the maximum number of portraits to display at a time can be adjusted
- \[ simple text mode \]
- compacting (removing) empty line separators can be enabled
- showing raw damage taken instead of percentage can be enabled
- \[ bonus:: experimental \] generating damage logs for bosses can be enabled
Portraits mode | Simple text mode
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- the size of various damage log UI elements can be adjusted (under the m_Debug section)
notes
please report any issues to the GitHub repository!
- damage inflicted by enemies that have been killed (debuffs, delayed explosions, projectiles, trails) may be attributed to The Planet as the reference to the original attacker no longer exists
- damage from Pots (Abandoned Aqueduct) and Fusion Cells (Rallypoint Delta) are attributed to The Planet
- sometimes attributed correctly on non-hosts?
- why do Sulfur Pods (Sulfur Pools) not have the same issue?
- \[ experimental \] boss damage logs:
- bosses don't always have a damage log generated when playing as client?
- ~~name doesn't capture elite prefix when playing as host?~~ — fixed?
- occasionally has significant discrepencies between host and client(s?)?
- sometimes doesn't capture the killing instance of damage?
- damage log timers continue counting after a boss is killed with Trophy Hunter's Tricorn?
see also
- DamageHistory src by Bubbet — alternative, inspired this implementation
- tracks damage until fully healed(?)
- text only
- a bit hard to parse
- ShowDeathCause src by NotTsunami — shows extra information about the attacker that killed you on the game end screen
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: