DamageLog
Adds a damage log to the HUD to show what you have taken damage from recently — [ client-side ]
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模組介紹 作者原文
damage log
A client-side mod that adds a damage log to the HUD to show what you have taken damage from recently.
why?
sometimes it can be hard to tell what you are taking damage from.
controls
cycleUserKey (default: left alt) can be used to cycle between player damage logs in multiplayer (hold shift to cycle in reverse).
versions
Check the changelog to see version differences!
- If playing on the Seekers of the Storm patch, use the latest version available of this mod
- If playing on a game version before the Seekers of the Storm patch, please use version 1.2.0 of this mod
configurable
The configuration file is automatically reloaded when the damage log UI is created (at the start of each stage)
**OptionGenerator (+Risk Of Options) can be used to change the configuration in-game, rather than editing the file or using r2modman. If using OptionGenerator, the UI may need to be rebuilt using the hotkey home+end while the UI is open.
- the log only being visible in the scoreboard can be enabled
- how long entries are logged for can be adjusted
- the keys to cycle between player (and boss) damage logs can be adjusted
- the log being presented in simple text mode can be enabled
- hiding the damage timer can be enabled
- \[ portraits mode \]
- the maximum number of portraits to display at a time can be adjusted
- \[ simple text mode \]
- compacting (removing) empty line separators can be enabled
- showing raw damage taken instead of percentage can be enabled
- \[ bonus:: experimental \] generating damage logs for bosses can be enabled
Portraits mode | Simple text mode
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- the size of various damage log UI elements can be adjusted (under the m_Debug section)
notes
please report any issues to the GitHub repository!
- damage inflicted by enemies that have been killed (debuffs, delayed explosions, projectiles, trails) may be attributed to The Planet as the reference to the original attacker no longer exists
- damage from Pots (Abandoned Aqueduct) and Fusion Cells (Rallypoint Delta) are attributed to The Planet
- sometimes attributed correctly on non-hosts?
- why do Sulfur Pods (Sulfur Pools) not have the same issue?
- \[ experimental \] boss damage logs:
- bosses don't always have a damage log generated when playing as client?
- ~~name doesn't capture elite prefix when playing as host?~~ — fixed?
- occasionally has significant discrepencies between host and client(s?)?
- sometimes doesn't capture the killing instance of damage?
- damage log timers continue counting after a boss is killed with Trophy Hunter's Tricorn?
see also
- DamageHistory src by Bubbet — alternative, inspired this implementation
- tracks damage until fully healed(?)
- text only
- a bit hard to parse
- ShowDeathCause src by NotTsunami — shows extra information about the attacker that killed you on the game end screen
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: