CriticalBlock
Defensive counterpart to critical hits with some vanilla item reworks
About this mod Author’s original text
Critical block aims to add a defensive counterpart to lense maker's glasses' (and related items') critical hit mechanic. It does this by modifying vanilla defensive items to utilize the new 'critical block' mechanic.
A critical block reduces incoming damage by half. Players have a 1% chance to critically block innately, same as critical hits.
Blocks use the same visual/audio effect as tougher times' damage negation.
Current item changes:
Tougher times:
-old effect removed.
-now provides 10%+10% block chance, identical to how lense makers' works.
Safer spaces:
-no change, but it's worth mentioning anyway. Now effectively acts as a lost seers lense counterpart.
Stun grenade:
-old effect removed.
-+5% block chance.
-Blocking hits stuns the attacker and anything in 2+2 meters of it.
Oddly shaped opal:
-no longer provides armor.
-guaranteed block while buff is active instead.
-blocked hits receive an additional 10% damage reduction per stack.
Repulsion armor plate:
-no longer provides flat damage reduction.
-now provides 5 armor and 5% block chance; think of it like a defensive mocha.
Unstable tesla coil:
-no longer passively shocks enemies.
-buff now provides guaranteed blocks while active.
-blocked hits now shock enemies, identically to how the passive shock worked.
Titanic knurl:
-+5% block chance per stack.
-since it's a general defensive stat up, I went ahead and added the new defensive stat to it.
Jade elephant:
-buff no longer provides armor.
-buff now provides guaranteed blocks.
-while held, blocked hits receive an addition 50% damage reduction.
KNOWN ISSUES:
-Tesla coil sometimes doesn't shock enemies.
-stun grenade, tesla coil, and tougher times don't have item displays.
-no green block items lmao
TODO:
-Warped echo blocks affected hits instead of applying 20% damage reduction (maybe)
-compat with augmentum for a block chance essence
-a small collection of new items to explore effects that won't fit on any vanilla items
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: