CriticalBlock

v1.2.3·Updated 2026-01-08

Defensive counterpart to critical hits with some vanilla item reworks

About this mod Author’s original text

Critical block aims to add a defensive counterpart to lense maker's glasses' (and related items') critical hit mechanic. It does this by modifying vanilla defensive items to utilize the new 'critical block' mechanic.

A critical block reduces incoming damage by half. Players have a 1% chance to critically block innately, same as critical hits.

Blocks use the same visual/audio effect as tougher times' damage negation.

Current item changes:

Tougher times:

-old effect removed.

-now provides 10%+10% block chance, identical to how lense makers' works.

Safer spaces:

-no change, but it's worth mentioning anyway. Now effectively acts as a lost seers lense counterpart.

Stun grenade:

-old effect removed.

-+5% block chance.

-Blocking hits stuns the attacker and anything in 2+2 meters of it.

Oddly shaped opal:

-no longer provides armor.

-guaranteed block while buff is active instead.

-blocked hits receive an additional 10% damage reduction per stack.

Repulsion armor plate:

-no longer provides flat damage reduction.

-now provides 5 armor and 5% block chance; think of it like a defensive mocha.

Unstable tesla coil:

-no longer passively shocks enemies.

-buff now provides guaranteed blocks while active.

-blocked hits now shock enemies, identically to how the passive shock worked.

Titanic knurl:

-+5% block chance per stack.

-since it's a general defensive stat up, I went ahead and added the new defensive stat to it.

Jade elephant:

-buff no longer provides armor.

-buff now provides guaranteed blocks.

-while held, blocked hits receive an addition 50% damage reduction.

KNOWN ISSUES:

-Tesla coil sometimes doesn't shock enemies.

-stun grenade, tesla coil, and tougher times don't have item displays.

-no green block items lmao

TODO:

-Warped echo blocks affected hits instead of applying 20% damage reduction (maybe)

-compat with augmentum for a block chance essence

-a small collection of new items to explore effects that won't fit on any vanilla items

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackRiskofThunder-HookGenPatcherRiskofThunder-R2API_ItemsRiskofThunder-R2API_Language

File & checksum

Filename
CriticalBlock-1.2.3.zip
File size
92.6 KiB