BiggerBullets

v1.0.4·Updated 2026-07-03

Configurable bullet & projectile size for every weapon - bigger bullets deal more damage and cover more area. Fully tunable in the config.

About this mod Author’s original text

BiggerBullets

Bigger bullets. More damage. More surface area. Fully configurable.

Every weapon in the game gets a size multiplier - and damage scales with

size, so a 2x bullet hits for 2x damage and covers 2x the area.

What it does

  • Hitscan weapons (Commando's pistols, Bandit, MUL-T's rivet gun,

Loader, turrets,...) get a wider hit detection cylinder, so shots clip

more surface area and can catch multiple lined-up enemies. Tracers,

muzzle flashes and impact effects are enlarged to match, so the shots

look as big as they hit.

  • Projectile weapons (Commando's grenade, Railgunner's shots,

Huntress's arrows, Captain's rockets,...) are physically scaled up -

the projectile, its visual model, and its damage all grow by the same

multiplier.

  • Damage always scales with size. 2x size = 2x damage. 0.5x size =

0.5x damage, if you want a hard mode.

Works with modded survivors too - anything that fires through the game's

standard attack systems gets scaled.

Config

BepInEx/config/dileppy.biggerbullets.cfg (generated on first

launch, editable live with Configuration Manager):

| Setting | Default | What it does |

| --- | --- | --- |

| SizeMultiplier | 2.0 | Size AND damage multiplier (0.1 - 10) |

| ScaleHitscanWeapons | true | Apply to instant-hit weapons |

| ScaleProjectileWeapons | true | Apply to physical projectiles |

| ScaleHitscanTracers | true | Enlarge tracers/muzzle flash/impacts to match |

| PlayerWeaponsOnly | true | If false, monsters get big bullets too |

| MinimumHitscanRadius | 0.15 | Baseline width for zero-width hitscan rays |

| DebugLogging | false | Log every scaled shot to the console |

Multiplayer

Projectile spawning and damage are decided by the host. The host needs

this mod installed for it to work; the boost then applies per the

PlayerWeaponsOnly rule. It can't be used to cheat in a vanilla lobby -

joining an unmodded host as a client does nothing. Singleplayer is the

primary supported mode.

Changelog

  • 1.0.4 - New icon artwork. Internal plugin ID cleanup - config file is now dileppy.biggerbullets.cfg (re-apply your settings after updating).
  • 1.0.3 - Hitscan tracers, muzzle flashes and impact effects now

visually scale to match the size boost. Added DebugLogging option.

  • 1.0.2 - Fixed projectile size compounding shot after shot. Damage

scaling moved onto the projectile itself for reliability.

  • 1.0.1 - First working build.

Contact

Found a bug or have a request? Leave a comment page.

By Dileppy

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPack

File & checksum

Filename
BiggerBullets-1.0.4.zip
File size
8.7 KiB
SHA-256
01cc75ac8bc42372cbfe3a676b9337c2e8b068321df9ee4d997debb30e6ef8d1
Stored at
2026-10-10 00:24