BiggerBullets
Configurable bullet & projectile size for every weapon - bigger bullets deal more damage and cover more area. Fully tunable in the config.
About this mod Author’s original text
BiggerBullets
Bigger bullets. More damage. More surface area. Fully configurable.
Every weapon in the game gets a size multiplier - and damage scales with
size, so a 2x bullet hits for 2x damage and covers 2x the area.
What it does
- Hitscan weapons (Commando's pistols, Bandit, MUL-T's rivet gun,
Loader, turrets,...) get a wider hit detection cylinder, so shots clip
more surface area and can catch multiple lined-up enemies. Tracers,
muzzle flashes and impact effects are enlarged to match, so the shots
look as big as they hit.
- Projectile weapons (Commando's grenade, Railgunner's shots,
Huntress's arrows, Captain's rockets,...) are physically scaled up -
the projectile, its visual model, and its damage all grow by the same
multiplier.
- Damage always scales with size. 2x size = 2x damage. 0.5x size =
0.5x damage, if you want a hard mode.
Works with modded survivors too - anything that fires through the game's
standard attack systems gets scaled.
Config
BepInEx/config/dileppy.biggerbullets.cfg (generated on first
launch, editable live with Configuration Manager):
| Setting | Default | What it does |
| --- | --- | --- |
| SizeMultiplier | 2.0 | Size AND damage multiplier (0.1 - 10) |
| ScaleHitscanWeapons | true | Apply to instant-hit weapons |
| ScaleProjectileWeapons | true | Apply to physical projectiles |
| ScaleHitscanTracers | true | Enlarge tracers/muzzle flash/impacts to match |
| PlayerWeaponsOnly | true | If false, monsters get big bullets too |
| MinimumHitscanRadius | 0.15 | Baseline width for zero-width hitscan rays |
| DebugLogging | false | Log every scaled shot to the console |
Multiplayer
Projectile spawning and damage are decided by the host. The host needs
this mod installed for it to work; the boost then applies per the
PlayerWeaponsOnly rule. It can't be used to cheat in a vanilla lobby -
joining an unmodded host as a client does nothing. Singleplayer is the
primary supported mode.
Changelog
- 1.0.4 - New icon artwork. Internal plugin ID cleanup - config file is now dileppy.biggerbullets.cfg (re-apply your settings after updating).
- 1.0.3 - Hitscan tracers, muzzle flashes and impact effects now
visually scale to match the size boost. Added DebugLogging option.
- 1.0.2 - Fixed projectile size compounding shot after shot. Damage
scaling moved onto the projectile itself for reliability.
- 1.0.1 - First working build.
Contact
Found a bug or have a request? Leave a comment page.
By Dileppy
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: