BiggerBullets

版本 v1.0.4·更新於 2026-07-03

Configurable bullet & projectile size for every weapon - bigger bullets deal more damage and cover more area. Fully tunable in the config.

模組介紹 作者原文

BiggerBullets

Bigger bullets. More damage. More surface area. Fully configurable.

Every weapon in the game gets a size multiplier - and damage scales with

size, so a 2x bullet hits for 2x damage and covers 2x the area.

What it does

  • Hitscan weapons (Commando's pistols, Bandit, MUL-T's rivet gun,

Loader, turrets,...) get a wider hit detection cylinder, so shots clip

more surface area and can catch multiple lined-up enemies. Tracers,

muzzle flashes and impact effects are enlarged to match, so the shots

look as big as they hit.

  • Projectile weapons (Commando's grenade, Railgunner's shots,

Huntress's arrows, Captain's rockets,...) are physically scaled up -

the projectile, its visual model, and its damage all grow by the same

multiplier.

  • Damage always scales with size. 2x size = 2x damage. 0.5x size =

0.5x damage, if you want a hard mode.

Works with modded survivors too - anything that fires through the game's

standard attack systems gets scaled.

Config

BepInEx/config/dileppy.biggerbullets.cfg (generated on first

launch, editable live with Configuration Manager):

| Setting | Default | What it does |

| --- | --- | --- |

| SizeMultiplier | 2.0 | Size AND damage multiplier (0.1 - 10) |

| ScaleHitscanWeapons | true | Apply to instant-hit weapons |

| ScaleProjectileWeapons | true | Apply to physical projectiles |

| ScaleHitscanTracers | true | Enlarge tracers/muzzle flash/impacts to match |

| PlayerWeaponsOnly | true | If false, monsters get big bullets too |

| MinimumHitscanRadius | 0.15 | Baseline width for zero-width hitscan rays |

| DebugLogging | false | Log every scaled shot to the console |

Multiplayer

Projectile spawning and damage are decided by the host. The host needs

this mod installed for it to work; the boost then applies per the

PlayerWeaponsOnly rule. It can't be used to cheat in a vanilla lobby -

joining an unmodded host as a client does nothing. Singleplayer is the

primary supported mode.

Changelog

  • 1.0.4 - New icon artwork. Internal plugin ID cleanup - config file is now dileppy.biggerbullets.cfg (re-apply your settings after updating).
  • 1.0.3 - Hitscan tracers, muzzle flashes and impact effects now

visually scale to match the size boost. Added DebugLogging option.

  • 1.0.2 - Fixed projectile size compounding shot after shot. Damage

scaling moved onto the projectile itself for reliability.

  • 1.0.1 - First working build.

Contact

Found a bug or have a request? Leave a comment page.

By Dileppy

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

bbepis-BepInExPack

檔案與校驗

檔案名稱
BiggerBullets-1.0.4.zip
檔案大小
8.7 KiB
SHA-256
01cc75ac8bc42372cbfe3a676b9337c2e8b068321df9ee4d997debb30e6ef8d1
入庫時間
2026-10-10 00:24