AoiTodo
Aoi Todo as a playable survivor: throw the stone, mark a target, clap - Boogie Woogie swaps anything with anything
About this mod Author’s original text
Aoi Todo
Slow on foot, as hard-hitting as anyone in the set, among the best armoured,
and the only one who doesn't get anywhere by running. He throws a stone
to make somewhere to be, marks what he wants moved, and claps it across to
whatever he's looking at: himself, a teammate, or the thing trying to kill him.
Needs Satoru Gojo,
which is both a character and the shared library. The mod manager installs it for
you.
Skills
| Key | Skill | |
| --- | --- | --- |
| M1 | Consecutive Blows | Three blows while held — jab, cross, and a hook that throws what it hits. Perfect Swap: land the jab right after a clap on a body and the clap's blow is ready again sooner. |
| M2 | Overhead Smash | Both fists into the ground, knockback all around. In the air, a slam that grows with the fall — straight onto the enemy you just clapped, if it landed below you. |
| Shift | Boogie Woogie: Stone | Throw a stone along a drawn arc: it becomes a place you can clap to. |
| R | Plus Ultra | Dash the way you're facing and kick — always a Black Flash, always a critical hit. Hold to dash further; in the air it dashes level. |
| R | Boogie Woogie: Revised | Picked in the loadout instead of Plus Ultra. A stomp stands ten stones up in a ring around him, and the nearest enemies in reach, up to ten, are clapped onto them all at once, stunned, and each takes a blow from the stone it lands on. Never a boss; nothing is spent if nobody is in reach. No guaranteed Black Flash in this loadout. |
| Mouse4 | Mark | Mark a teammate, an enemy, or the stone. Aim at nothing to clear. Free, no cooldown. |
| Mouse5 | Boogie Woogie | The clap: two things trade places, no cooldown, and an enemy end is stunned where it lands. An ally who throws Black Flash, clapped into place, arrives in a Black Flash zone. |
| X | Pair / Crowd | Pair trades the two things; Crowd trades them too and takes the enemies near each end along, up to six an end, never a boss. The crowd rides on a short clock of its own: after a crowd clap an arc under the crosshair fills, and a clap before it is full moves only its two ends. |
| — | Impact | Both ends of a swap take damage and are thrown out — on a clock of its own, not every clap, and a body standing at both ends is hit once. Landed blows build attack speed and armour, high stacks heal, and a clap fills the beat outright. |
He has no Domain Expansion.
The clap
The marked thing swaps with whatever you're aiming at. Nothing marked and
you are one end; nothing under the crosshair (not even near the stone) and the mark trades with you — or,
with nothing marked either, you trade with the stone. So:
aim and clap to travel, mark an ally and aim at the stone to pull them out, mark
an enemy and aim at another to rearrange the fight. Both ends take Impact damage,
so a clap is an attack as much as a move, and the loop is *throw the stone → mark
→ clap*.
- Feint — clap out of Overhead Smash or Plus Ultra before it connects and
that skill comes back in half the time. The energy stays spent.
- Gut Punch — when the stone hits an enemy, clap to the stone straight after
it lands and you land in front of that enemy instead: it is held where it
stands, the stone takes your place, and your next punch is the hook. Not on an
enemy right beside where you threw from, and not while the stone still flies:
that clap is the ride.
Everything else
- Cursed energy — one bar with the same rules as everyone else who has one,
drawn blue on him. Refills on its own, faster on melee hits and kills. A skill you can't
afford won't fire and won't go on cooldown. The clap has no cooldown but does
cost energy — least to your own stone, most when you are not one of its ends —
and his punches are free and pay the bar back.
- Skins — three: Jujutsu High, Off Duty, Jacket Off.
- Config — Mod Options, or BepInEx/config/dev.marmennz.satorugojo.cfg.
One config for the whole set; extra mouse buttons count from zero, so your
Mouse 4 is Mouse3 there.
- Multiplayer — everyone needs the s
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: