AoiTodo

版本 v1.4.1·更新於 2026-09-28

Aoi Todo as a playable survivor: throw the stone, mark a target, clap - Boogie Woogie swaps anything with anything

模組介紹 作者原文

Aoi Todo

Slow on foot, as hard-hitting as anyone in the set, among the best armoured,

and the only one who doesn't get anywhere by running. He throws a stone

to make somewhere to be, marks what he wants moved, and claps it across to

whatever he's looking at: himself, a teammate, or the thing trying to kill him.

Needs Satoru Gojo,

which is both a character and the shared library. The mod manager installs it for

you.

Skills

| Key | Skill | |

| --- | --- | --- |

| M1 | Consecutive Blows | Three blows while held — jab, cross, and a hook that throws what it hits. Perfect Swap: land the jab right after a clap on a body and the clap's blow is ready again sooner. |

| M2 | Overhead Smash | Both fists into the ground, knockback all around. In the air, a slam that grows with the fall — straight onto the enemy you just clapped, if it landed below you. |

| Shift | Boogie Woogie: Stone | Throw a stone along a drawn arc: it becomes a place you can clap to. |

| R | Plus Ultra | Dash the way you're facing and kick — always a Black Flash, always a critical hit. Hold to dash further; in the air it dashes level. |

| R | Boogie Woogie: Revised | Picked in the loadout instead of Plus Ultra. A stomp stands ten stones up in a ring around him, and the nearest enemies in reach, up to ten, are clapped onto them all at once, stunned, and each takes a blow from the stone it lands on. Never a boss; nothing is spent if nobody is in reach. No guaranteed Black Flash in this loadout. |

| Mouse4 | Mark | Mark a teammate, an enemy, or the stone. Aim at nothing to clear. Free, no cooldown. |

| Mouse5 | Boogie Woogie | The clap: two things trade places, no cooldown, and an enemy end is stunned where it lands. An ally who throws Black Flash, clapped into place, arrives in a Black Flash zone. |

| X | Pair / Crowd | Pair trades the two things; Crowd trades them too and takes the enemies near each end along, up to six an end, never a boss. The crowd rides on a short clock of its own: after a crowd clap an arc under the crosshair fills, and a clap before it is full moves only its two ends. |

| — | Impact | Both ends of a swap take damage and are thrown out — on a clock of its own, not every clap, and a body standing at both ends is hit once. Landed blows build attack speed and armour, high stacks heal, and a clap fills the beat outright. |

He has no Domain Expansion.

The clap

The marked thing swaps with whatever you're aiming at. Nothing marked and

you are one end; nothing under the crosshair (not even near the stone) and the mark trades with you — or,

with nothing marked either, you trade with the stone. So:

aim and clap to travel, mark an ally and aim at the stone to pull them out, mark

an enemy and aim at another to rearrange the fight. Both ends take Impact damage,

so a clap is an attack as much as a move, and the loop is *throw the stone → mark

→ clap*.

  • Feint — clap out of Overhead Smash or Plus Ultra before it connects and

that skill comes back in half the time. The energy stays spent.

  • Gut Punch — when the stone hits an enemy, clap to the stone straight after

it lands and you land in front of that enemy instead: it is held where it

stands, the stone takes your place, and your next punch is the hook. Not on an

enemy right beside where you threw from, and not while the stone still flies:

that clap is the ride.

Everything else

  • Cursed energy — one bar with the same rules as everyone else who has one,

drawn blue on him. Refills on its own, faster on melee hits and kills. A skill you can't

afford won't fire and won't go on cooldown. The clap has no cooldown but does

cost energy — least to your own stone, most when you are not one of its ends —

and his punches are free and pay the bar back.

  • Skins — three: Jujutsu High, Off Duty, Jacket Off.
  • Config — Mod Options, or BepInEx/config/dev.marmennz.satorugojo.cfg.

One config for the whole set; extra mouse buttons count from zero, so your

Mouse 4 is Mouse3 there.

  • Multiplayer — everyone needs the s

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

Marmennz-SatoruGojo

檔案與校驗

檔案名稱
AoiTodo-1.4.1.zip
檔案大小
10.1 MiB