DeerectorsCut

v1.0.2·Updated 2026-04-18

A collection of QoL tweaks and subtle reworks

About this mod Author’s original text

Deerector's Cut

This mod is an unofficial implementation of a series of tweaks and subtle reworks, designed by RoRR developer Dee'.

Multiplayer-compatible (Or atleast should be. Report any issues to azulineskye on discord)

Includes configs for disabling and enabling specific tweaks, accessible from the in-game mod settings.

Some settings might require restarting the run to be applied correctly.

Overview

Survivors:

  • Acrid
  • Festering Wounds: Now able to hit multiple enemies
  • Artificer:
  • Flame Chakrams: Reworked to have better feedback and feel more reliable
  • Charged Nanobomb: Gains a +75% damage bonus at full charge, totalling 1050%
  • Frost Barrier: Explosion damage upped to 400% (from 100%)
  • CHEF:
  • SLICE: Works with the Rapid Fire accessibility setting
  • COOK: Killing enemies near the pot extends its duration and adds food to it, also can crit now
  • HAN-D:
  • OVERCLOCK: Gives a brief speed boost that can be extended by hitting enemies
  • Mercenary
  • Focused Strike: Slighlty reduced window of time for parrying

Elites

  • Volatile:
  • When its missiles try to arm while too close to its target, they get delayed by half a second
  • Overloading:
  • Reworked. Creates a telegraphed AoE around themselves, doing ramping chip damage every tick

Monsters

  • Wandering Vagrant:
  • When its orbs try to arm while too close to its target, they get delayed by half a second
  • Greater Wisp:
  • Its attack has a slightly longer windup
  • Can't attack immediately after spawning
  • Also applies to Archaic Wisp
  • Ancient Wisp:
  • Its fire pillars take longer to detonate, and are more spaced out
  • The pillar explosion's hitbox extends higher. You can't jump it anymore!
  • Imp Overlord:
  • Its melee attacks now have windup, giving more time to react
  • Its laser attack takes longer to detonate, and the explosion hitbox is significantly taller
  • Additional effects and particles have been added to improve readability
  • Cremator:
  • When the player is close to it, its projectiles give more time to react and dodge
  • Jellyfish:
  • Reduced size of hitbox

Stages:

  • Damp Caverns:
  • Added new Interactable: Toll Gate
  • Spawns in pairs on opposite sides of the stage
  • Teleports you to the other gate when used

Items:

  • Imp Overlord's Tentacle
  • Allied Imps display their spawn dialogue properly
  • Allied Imps are targettable by enemies

Miscellaneous:

  • Drone health scaling now updates with difficulty scaling without needing the drone to be destroyed and re-bought

Credits

  • Design, prototyping, and sprite art by Dee'
  • Toll Gate SFX by Winslow
  • Currently updated and maintained by AzulineSkye. Support me here!
  • Previously programmed by Kris

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide. If the mod depends on a loader such as ReturnOfModding, install it first as the readme describes.

Dependencies

Install these first, or the mod will not work:

ReturnOfModding-ReturnOfModdingReturnsAPI-ReturnsAPI

File & checksum

Filename
DeerectorsCut-1.0.2.zip
File size
217.5 KiB
SHA-256
46533ee29752ec55686739f75f9bd925695354a7ece2449e9b9cc53cac3cdb23
Stored at
2026-10-06 19:19