DeerectorsCut
A collection of QoL tweaks and subtle reworks
About this mod Author’s original text
Deerector's Cut
This mod is an unofficial implementation of a series of tweaks and subtle reworks, designed by RoRR developer Dee'.
Multiplayer-compatible (Or atleast should be. Report any issues to azulineskye on discord)
Includes configs for disabling and enabling specific tweaks, accessible from the in-game mod settings.
Some settings might require restarting the run to be applied correctly.
Overview
Survivors:
- Acrid
- Festering Wounds: Now able to hit multiple enemies
- Artificer:
- Flame Chakrams: Reworked to have better feedback and feel more reliable
- Charged Nanobomb: Gains a +75% damage bonus at full charge, totalling 1050%
- Frost Barrier: Explosion damage upped to 400% (from 100%)
- CHEF:
- SLICE: Works with the Rapid Fire accessibility setting
- COOK: Killing enemies near the pot extends its duration and adds food to it, also can crit now
- HAN-D:
- OVERCLOCK: Gives a brief speed boost that can be extended by hitting enemies
- Mercenary
- Focused Strike: Slighlty reduced window of time for parrying
Elites
- Volatile:
- When its missiles try to arm while too close to its target, they get delayed by half a second
- Overloading:
- Reworked. Creates a telegraphed AoE around themselves, doing ramping chip damage every tick
Monsters
- Wandering Vagrant:
- When its orbs try to arm while too close to its target, they get delayed by half a second
- Greater Wisp:
- Its attack has a slightly longer windup
- Can't attack immediately after spawning
- Also applies to Archaic Wisp
- Ancient Wisp:
- Its fire pillars take longer to detonate, and are more spaced out
- The pillar explosion's hitbox extends higher. You can't jump it anymore!
- Imp Overlord:
- Its melee attacks now have windup, giving more time to react
- Its laser attack takes longer to detonate, and the explosion hitbox is significantly taller
- Additional effects and particles have been added to improve readability
- Cremator:
- When the player is close to it, its projectiles give more time to react and dodge
- Jellyfish:
- Reduced size of hitbox
Stages:
- Damp Caverns:
- Added new Interactable: Toll Gate
- Spawns in pairs on opposite sides of the stage
- Teleports you to the other gate when used
Items:
- Imp Overlord's Tentacle
- Allied Imps display their spawn dialogue properly
- Allied Imps are targettable by enemies
Miscellaneous:
- Drone health scaling now updates with difficulty scaling without needing the drone to be destroyed and re-bought
Credits
- Design, prototyping, and sprite art by Dee'
- Toll Gate SFX by Winslow
- Currently updated and maintained by AzulineSkye. Support me here!
- Previously programmed by Kris
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide. If the mod depends on a loader such as ReturnOfModding, install it first as the readme describes.
Dependencies
Install these first, or the mod will not work:
ReturnOfModding-ReturnOfModdingReturnsAPI-ReturnsAPI