Shield Generators by Frontier Developments

by 汉化:jxb12306·v1.1·Updated 2019-04-10

Shield generator, activate! Okay, come on!

Screenshots 5 screenshots

About this mod Machine translation

Shield generator, activate! Okay, come on!

If there are errors in the Chinese version or you want to view the Chinese MOD index or download the collection, please go to——>

My own Bilibili personal space——>

This MOD is not my original creation. It is reprinted from the Steam Creative Workshop. The original authors are: JohnnyNova and Jetpack Maniac. It has been partially localized into Simplified Chinese.

The MOD is not originally created by me. It is reproduced in Steam Creative Workshop. The original author is JohnnyNova and Jetpack Maniac and I only added Simplified Chinese.If the original author feels uncomfortable about this, please contact me by steam or other ways and I will deal with it as soon as possible.

Original address:

Chinese version: jxb12306

Author jxb12306 Localization Group

Front row warning:

This Chinese version is a basic function version. It has not been 100% Chineseized, but it can be used normally.

The un-Chinese part:

-MOD configuration

-Internal menu

-Shield collapse event reminder

NO ETA!!!

HugsLib is required!

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Introduction:

Allows for the building shield generators. Shields will stop projectiles that try to enter it but allow weapons to be fired out.  This includes bullets, rockets, mortar rounds, pods of **any** variety (enemies via drop pods, cargo pods, escape pods, and yes, **your** pods).  Shields have low idle power use and high power usage when stopping projectiles.  Shield strength is determined from stored battery power.  More batteries equals more protection.

Allows the construction of shield generators. The shield will intercept incoming long-range fire but allow weapons to be fired from within. This includes bullets, rockets, mortars, pods of any kind (enemy via pods, cargo bays, escape pods, and yes, your pods). The shield is used at low power when idle and at high power when intercepting. The shielding strength is determined by the stored battery power. More power means more protection.

**Features:**

  • Existing save compatible
  • Stop projectiles (bullets, rockets, grenades, mortars, drop pods)
  • Shields use a small amount of idle power
  • Shield strength is the stored energy on your power net
  • Shields generators will heat up as the shields absorb damage and will shut off if they overheat
  • Shields come in three sizes:
  • small (3m)
  • medium (3m - 10m)
  • large (5m - 25m)
  • The small shield is minifiable and portable and contains an internal battery (1000 Wd, 50% efficient)
  • Larger shields can soak more heat before the shield collapses

characteristic:

-Archive compatible

-Interception of long-range fire

-Low power consumption when idle

-Shield strength is determined by stored electricity

-The shield generator will continue to heat up and shut down when overheated

-Shield radius

-Small (3 meters)

-Medium (3-10 meters)

-Large (5-25 meters)

-Portable shield generator with built-in battery

-Large shield generator absorbs more damage

**Shields Don't:**

  • Stop movement of pawns in or out of the shields
  • Stop fires
  • Heal people
  • Stop fires from explosions from propagating into the shield (Tip: don't stand near the edge if the bad guy has an incendiary launcher)

The shield can't do that

-Prevent people from entering and exiting the shield

  • extinguish the flame

-Heal people

-Prevents fire from spreading into the shield from the outside

**Compatibility:**

  • No known mod conflicts

**Optionally Supported Mods:**

  • Combat Extended (CE): Use the CE support expansion
  • RedistHeat: Cool shields with ducts

Special Thanks to:

JohnnyNova: Code Lead

Jetpack Maniac: Code, documentation

Halno: Building and UI Art

Jaxxa: Inspired this mod from his ED-ShieldsBasic mod

Jdalt40: Update to b19

Timestamp: April 9, 2019 19:56:31

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Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
[Mod汉化][防卫]Shield Generators by Frontier Developme
File size
924.0 KiB