Configurable Maps

by 汉化:jxb12306·v1.0·Updated 2019-01-31

Are you still worried about the unsatisfactory map? Come and try it now, you have the final say here!

Screenshots 3 screenshots

About this mod Machine translation

Are you still worried about the unsatisfactory map? Come and try it now, you have the final say here!

If there is an error in the Chinese version or you just want to reply to Shui Jinyuan, please go to——>

This MOD is not my original creation. It is reprinted from the Steam Creative Workshop. The original author is Kiame Vivacity. The MOD setting interface has been completely localized into Simplified Chinese.

The MOD is not originally created by me. It is reproduced in Steam Creative Workshop. The original author is Kiame Vivacity and I only added Simplified Chinese.

Original address:

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Introduction: Customize everything about the map, including terrain, ruins, ancient temples, and world maps. Let’s look at the detailed pictures. I really don’t want to type. There are so many words in this MOD setting that my hands are almost exhausted. .

Note: MOD is only valid for newly generated maps! ! ! ! ! Cannot take effect on existing generated maps! ! ! ! !

PS.Disallow "Rock Outcrop" Islands I don't quite understand. I haven't played it for a while, so I temporarily translated it as "Disallow islands that only have rocks."

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"Configurable Maps" provides you with a number of configuration options that you can use to tailor the way your maps generate. Simply visit "Mod Settings" from the game's "Options" menu. You'll find three different sets of options for the mod.

(1) "Things" Settings:

You can alter the number of ruins and "ancient shrines" that generate on new maps. You can set them low, so you'll no longer find yourself starting the game in an area that looks like it might once have been someone's town square. Or you can set them high, so it seems as if you've landed in what was once a bustling city.

(Regardless of the settings, the mod ensures that buildings will be significantly more common among ruins than unattached wall segments, and that those buildings will be shaped more like rooms than like hallways.)

You can decide whether you want ruins to be constructed solely or primarily from stone types actually available on the map, or if you want them to be constructed from random materials (as in vanilla).

You can adjust the "biodensity" on new maps, to determine how thickly populated with plant and animal life the maps should be. These settings are, of course, relative to the base values for a given biome. Even a "sparse" tropical rainforest will have a much higher biodensity than a "dense" extreme desert or ice sheet.

(2) Terrain Settings:

You can adjust the amount of ore which generates on new maps, to make the game more or less challenging. You can additionally choose to disable "fake" ores, so that compacted steel, plasteel and machinery will not appear on your maps. You can also adjust the number of geysers, so that sources of geothermal power are easier or harder to find. And you can adjust the quantity of stone chunks scattered on new maps.

You can adjust the maps' "mountain level," perhaps so that flat maps have almost no rock outcroppings, or perhaps so that mountain maps have little open space.

You can also adjust the "fertility" of soil on maps, to adjust the relative amount of rich soil as opposed to regular soil.

An additional checkbox allows you the option to disallow rocky outcrop "islands" from appearing in lakes, marshes or oceans.

(3) World Map Settings:

You can adjust the minimum and maximum number of stone types which can appear in a tile on the world map. You can also adjust the relative commonality of various types of stone, so for example, you could set your worlds to generate with lots of granite but very little sandstone.

(Note that these settings won't appear if you're also using "Cupro's Stone …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
[Mod汉化][V1.0][地图]Configurable Maps-自定义你的地图
File size
238.0 KiB