BepisResoniteWrapper

v1.0.2·Updated 2025-11-25

Common hooks and events library for BepInEx Resonite mods. Provides essential events like OnEngineReady to simplify mod development.

About this mod Author’s original text

BepisResoniteWrapper

A Resonite BepInEx library (not a standalone mod) that provides commonly-used hooks and events for other BepInEx mods. This library simplifies mod development by offering ready-to-use events like OnEngineReady.

Installation (Manual)

  • Install BepisLoader for Resonite.
  • Download the latest release ZIP file (e.g., ResoniteModding-BepisResoniteWrapper-1.0.0.zip) from the Releases page.
  • Extract the ZIP and copy the plugins folder to your BepInEx folder in your Resonite installation directory:
  • Default location: C:\Program Files (x86)\Steam\steamapps\common\Resonite\BepInEx\
  • Start the game. If you want to verify that the mod is working you can check your BepInEx logs.

Usage for Developers

Adding BepisResoniteWrapper to Your Mod

  • Add the NuGet package reference to your mod's.csproj file:
  • Add it as a dependency in your.toml:

[package.dependencies]

ResoniteModding-BepisResoniteWrapper = "1.0.0"

Using the Events

Subscribe to events in your BepInEx plugin:

using BepisResoniteWrapper;

public class MyMod: BasePlugin

{

public override void Load()

{

// Subscribe to the OnEngineReady event

ResoniteHooks.OnEngineReady += OnEngineReady;

}

private void OnEngineReady()

{

// The Resonite engine is now fully initialized

// Safe to access FrooxEngine classes and functionality

Log.LogInfo("Engine is ready with version: " + Engine.Current.VersionString);

}

}

Available Events

  • OnEngineReady - Fired when the Resonite engine has finished.
  • No parameters - the engine instance can be accessed via Engine.Current

For Library Contributors

To add new hooks to this library:

  • Create a new hook class in the BepisResoniteWrapper/Hooks/ folder
  • Add the corresponding event to the ResoniteHooks class in Api.cs
  • Follow the pattern used in EngineReadyHook.cs:
  • Use [HarmonyPatchCategory] attribute for organization
  • Use [HarmonyPatch] to target the method to hook
  • Implement Prefix/Postfix methods as needed
  • Call the appropriate event from ResoniteHooks

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

ResoniteModding-BepisLoader

File & checksum

Filename
BepisResoniteWrapper-1.0.2.zip
File size
390.3 KiB