UnkillableEnemyFixer
Fixes enemies that can't be killed by forcing them to despawn on death, with per-enemy config support.
About this mod Author’s original text
Unkillable Enemy Fixer
Fixes enemies that become unkillable on higher-level maps by forcing them to despawn when they die.
In some REPO maps—particularly at higher difficulty levels—certain enemies fail to properly die, causing them to remain stuck or immortal. The most common offender is the Robe enemy, which often fails to despawn when defeated.
This mod resolves the issue by patching the OnDeath method for enemies you've selected in the config, and forcibly calling EnemyParent.Despawn() to ensure proper cleanup.
🔧 Configuration
After the game loads, a config file will be generated at:
BepInEx/config/FluxTeam.UnkillableEnemyFixer.cfg
This config includes all base game and modded enemies, with individual toggles to enable the fix per enemy. No enemies are patched by default—you must enable them manually.
📝 Example Config Entry
[EnemyRobe]
Force despawn enemy on death
Setting type: Boolean
Default value: false
ForceDespawnOnDeath = true
✅ Features
- Supports vanilla and modded enemies dynamically
- No hardcoded enemy names or behaviors
- Ensures unkillable enemies are safely removed when killed
💬 Notes
- No enemies are enabled by default.
- The config is generated after all mods load, so modded enemies should appear correctly.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: