UnkillableEnemyFixer
Fixes enemies that can't be killed by forcing them to despawn on death, with per-enemy config support.
模組介紹 作者原文
Unkillable Enemy Fixer
Fixes enemies that become unkillable on higher-level maps by forcing them to despawn when they die.
In some REPO maps—particularly at higher difficulty levels—certain enemies fail to properly die, causing them to remain stuck or immortal. The most common offender is the Robe enemy, which often fails to despawn when defeated.
This mod resolves the issue by patching the OnDeath method for enemies you've selected in the config, and forcibly calling EnemyParent.Despawn() to ensure proper cleanup.
🔧 Configuration
After the game loads, a config file will be generated at:
BepInEx/config/FluxTeam.UnkillableEnemyFixer.cfg
This config includes all base game and modded enemies, with individual toggles to enable the fix per enemy. No enemies are patched by default—you must enable them manually.
📝 Example Config Entry
[EnemyRobe]
Force despawn enemy on death
Setting type: Boolean
Default value: false
ForceDespawnOnDeath = true
✅ Features
- Supports vanilla and modded enemies dynamically
- No hardcoded enemy names or behaviors
- Ensures unkillable enemies are safely removed when killed
💬 Notes
- No enemies are enabled by default.
- The config is generated after all mods load, so modded enemies should appear correctly.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: