TruckSafeZone

v1.0.0·Updated 2026-07-24

Makes the truck an actual safe zone. Enemies can't see, hurt, or camp you while you're inside.

About this mod Author’s original text

TruckSafeZone

Makes the truck a real safe zone in R.E.P.O.

Vanilla already refuses to spawn monsters in the truck room or an adjacent

one, but nothing stops one chasing you inside and camping the doorway. This

closes that gap.

Built and compiled against game build v0.4.4 (Cosmetics Update line).

What it does

  • Blinds enemies to anyone standing in the truck. Patches

EnemyVision.VisionTrigger, the single funnel every monster's sight check

passes through — so it covers all vanilla enemies and most modded ones.

  • Blocks enemy damage to players inside the truck.
  • Cancels instant-kill grabs (Robe, Apex Predator, etc.) which bypass the

health system entirely.

  • Repels loiterers — enemies that wander within a configurable radius of

the truck get their vision disabled and are forced to leave.

Truck detection uses the game's own RoomVolumeCheck.inTruck flag — the same

one vanilla uses for truck-based revives — so it stays correct across every

map layout without hardcoded coordinates.

Only active during levels. Shop, truck lobby, and arena are untouched.

Who needs it

| Feature | Host | Clients |

|---|---|---|

| Blind enemies | Required | Not needed |

| Repel enemies | Required | Not needed |

| Block damage | — | Each player needs it for their own protection |

| Cancel kills | — | Each player needs it for their own protection |

Enemy AI is authoritative on the master client, so vision and repel are

host-only. Damage is applied on the victim's client, so everyone should

install it for full coverage. It degrades gracefully either way.

Config

BepInEx/config/benjamin.trucksafezone.cfg

| Key | Default | Notes |

|---|---|---|

| Enabled | true | Master switch |

| BlindEnemies | true | Host-side |

| BlockEnemyDamage | true | |

| BlockAllDamage | false | Also blocks fall damage and friendly fire |

| PreventDeath | true | Catches instant-kill grabs |

| RepelEnemies | true | Host-side |

| RepelRadius | 6.0 | Metres from the truck safety spawn point |

| RepelInterval | 1.0 | Seconds between scans |

| Verbose | false | Logs every block |

Building

Requires.NET SDK 8.0+. Add the NuGet feeds in nuget.config, then:

dotnet build -c Release

Output lands in bin/Release/netstandard2.1/TruckSafeZone.dll. Drop it in

BepInEx/plugins.

The R.E.P.O.GameLibs.Steam package pins stripped reference assemblies for

the game build, so you don't need to decompile anything or point at a local

install. Bump the version when the game updates.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
TruckSafeZone-1.0.0.zip
File size
21.4 KiB