TruckSafeZone
Makes the truck an actual safe zone. Enemies can't see, hurt, or camp you while you're inside.
About this mod Author’s original text
TruckSafeZone
Makes the truck a real safe zone in R.E.P.O.
Vanilla already refuses to spawn monsters in the truck room or an adjacent
one, but nothing stops one chasing you inside and camping the doorway. This
closes that gap.
Built and compiled against game build v0.4.4 (Cosmetics Update line).
What it does
- Blinds enemies to anyone standing in the truck. Patches
EnemyVision.VisionTrigger, the single funnel every monster's sight check
passes through — so it covers all vanilla enemies and most modded ones.
- Blocks enemy damage to players inside the truck.
- Cancels instant-kill grabs (Robe, Apex Predator, etc.) which bypass the
health system entirely.
- Repels loiterers — enemies that wander within a configurable radius of
the truck get their vision disabled and are forced to leave.
Truck detection uses the game's own RoomVolumeCheck.inTruck flag — the same
one vanilla uses for truck-based revives — so it stays correct across every
map layout without hardcoded coordinates.
Only active during levels. Shop, truck lobby, and arena are untouched.
Who needs it
| Feature | Host | Clients |
|---|---|---|
| Blind enemies | Required | Not needed |
| Repel enemies | Required | Not needed |
| Block damage | — | Each player needs it for their own protection |
| Cancel kills | — | Each player needs it for their own protection |
Enemy AI is authoritative on the master client, so vision and repel are
host-only. Damage is applied on the victim's client, so everyone should
install it for full coverage. It degrades gracefully either way.
Config
BepInEx/config/benjamin.trucksafezone.cfg
| Key | Default | Notes |
|---|---|---|
| Enabled | true | Master switch |
| BlindEnemies | true | Host-side |
| BlockEnemyDamage | true | |
| BlockAllDamage | false | Also blocks fall damage and friendly fire |
| PreventDeath | true | Catches instant-kill grabs |
| RepelEnemies | true | Host-side |
| RepelRadius | 6.0 | Metres from the truck safety spawn point |
| RepelInterval | 1.0 | Seconds between scans |
| Verbose | false | Logs every block |
Building
Requires.NET SDK 8.0+. Add the NuGet feeds in nuget.config, then:
dotnet build -c Release
Output lands in bin/Release/netstandard2.1/TruckSafeZone.dll. Drop it in
BepInEx/plugins.
The R.E.P.O.GameLibs.Steam package pins stripped reference assemblies for
the game build, so you don't need to decompile anything or point at a local
install. Bump the version when the game updates.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: