TRK Valuables
Custom Valuables using my own 3D Models
About this mod Author’s original text
TRK Valuables
TRK Valuables is a custom R.E.P.O. mod that introduces unique valuables based on 3D models I personally created in Blender and Blockbench.
Features
Valuables
- Statue
- Figurine
- Asteroids
- Medium Asteroid
- Small Asteroid
- Tiny Asteroid
- Short Sword
- Cartoon Sword
- Big Cartoon Sword
- Tall Cartoon Sword
Valuables' Presets
| Item | Durability | Value | Phys Attribute | Phys Audio | Volume Type |
|--------------------|------------|--------------|----------------|------------------------|-------------|
| AO_Figurine | Weak++ | Medium++ | Light | Ceramic Small | Medium |
| AO_Statue | Strong+ | Expensive | Heavy | Metal Hollow Big | Very Tall |
| ShortSword | Strong | High | Medium+ | Metal Hollow Medium | Big |
| BigCartoonSword | Strong | High | Medium+ | Metal Hollow Medium | Big |
| TallCartoonSword | Strong | High | Medium++ | Metal Hollow Medium | Tall |
| MediumAsteroid | Strong | Medium+ | Medium+++ | Rock Medium | Medium |
| SmallAsteroid | Strong | Medium | Medium++ | Rock Medium | Small |
| TinyAsteroid | Strong | Very Cheap | Medium | Rock Medium | Tiny |
Change Log
v0.1.2 (Refresh Patch)
- Update the REPOLib dependency from Zehs-REPOLib-2.1.0 to Zehs-REPOLib-4.2.0
- Used Zehs' custom editor script (RoomVolumeCheckEditor.cs) to calculate the encapsulating boxes for each valuable
- Export from an dev environment updated for v0.4.4
v0.1.1 (Valuables Fix)
- Fixed the collider for the Short Sword so the top of the blade will no longer clip through the cart, floor, etc.
- Fixed the collider for the TallCartoonSword so it properly covers the Blade Grip.
- Decreased the size of the collider of each asteroid. They were made too big in v0.1.0.
- Adjusted the following Valuable Presets (not all were changed):
| Item | Durability | Value | Phys Attribute | Phys Audio | Volume Type |
|--------------------|------------|--------------|----------------|------------------------|-------------|
| AO_Figurine | Weak++ | Medium++ | Light | Ceramic Small | Medium |
| AO_Statue | Strong+ | Expensive | Heavy | Metal Hollow Big | Very Tall |
| ShortSword | Strong | High | Medium+ | Metal Hollow Medium | Big |
| BigCartoonSword | Strong | High | Medium+ | Metal Hollow Medium | Big |
| TallCartoonSword | Strong | High | Medium++ | Metal Hollow Medium | Tall |
| MediumAsteroid | Strong | Medium+ | Medium+++ | Rock Medium | Medium |
| SmallAsteroid | Strong | Medium | Medium++ | Rock Medium | Small |
| TinyAsteroid | Strong | Very Cheap | Medium | Rock Medium | Tiny |
v0.1.0 (Feature Update)
- Update the REPOLib dependency from Zehs-REPOLib-2.1.0 to Zehs-REPOLib-3.0.2
- Added Cartoon Swords (One Big and One Tall — size variations of one model)
- Increased the size of the collider for each asteroid.
- Adjusted all Valuable Presets (Updating my project environment to v0.3.1 wiped all my existing presets. My fault probably.):
| Item | Durability | Value | Phys Attribute | Phys Audio | Volume Type |
|--------------------|------------|--------------|----------------|------------------------|-------------|
| AO_Figurine | Weak++ | Medium++ | Light | Ceramic Small | Medium |
| AO_Statue | Strong+ | Expensive++ | Very Heavy | Metal Hollow Big | Very Tall |
| ShortSword | Strong | High | Medium+++ | Metal Hollow Medium | Big |
| BigCartoonSword | Strong | High+ | Medium+++ | Metal Hollow Medium | Big |
| TallCartoonSword | Strong+ | High+ | Medium++++ | Metal Hollow Medium | Tall |
| MediumAsteroid | Strong | Medium+ | Heavy | Rock Medium | Medium |
| SmallAsteroid | Strong | Medium | Medium++++ | Rock Medium | Small |
| TinyAsteroid | Strong | Very Cheap | Medium+++ | Rock Medium | Tiny |
v0.0.1 (Version Re-alignment)
- Changed version to align with Semantic Versioning
-
v0.0.0.1 (Bugfix Release)
- Removed Big Asteroid: Item was oversized and unable to pass through standard doors.
- Renamed Trophy to Figurine: Fixed naming conflict with existing valuables.
v0.0.0 (Initial Release)
- Added Statue valuable
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: