TRK Valuables
Custom Valuables using my own 3D Models
模組介紹 作者原文
TRK Valuables
TRK Valuables is a custom R.E.P.O. mod that introduces unique valuables based on 3D models I personally created in Blender and Blockbench.
Features
Valuables
- Statue
- Figurine
- Asteroids
- Medium Asteroid
- Small Asteroid
- Tiny Asteroid
- Short Sword
- Cartoon Sword
- Big Cartoon Sword
- Tall Cartoon Sword
Valuables' Presets
| Item | Durability | Value | Phys Attribute | Phys Audio | Volume Type |
|--------------------|------------|--------------|----------------|------------------------|-------------|
| AO_Figurine | Weak++ | Medium++ | Light | Ceramic Small | Medium |
| AO_Statue | Strong+ | Expensive | Heavy | Metal Hollow Big | Very Tall |
| ShortSword | Strong | High | Medium+ | Metal Hollow Medium | Big |
| BigCartoonSword | Strong | High | Medium+ | Metal Hollow Medium | Big |
| TallCartoonSword | Strong | High | Medium++ | Metal Hollow Medium | Tall |
| MediumAsteroid | Strong | Medium+ | Medium+++ | Rock Medium | Medium |
| SmallAsteroid | Strong | Medium | Medium++ | Rock Medium | Small |
| TinyAsteroid | Strong | Very Cheap | Medium | Rock Medium | Tiny |
Change Log
v0.1.2 (Refresh Patch)
- Update the REPOLib dependency from Zehs-REPOLib-2.1.0 to Zehs-REPOLib-4.2.0
- Used Zehs' custom editor script (RoomVolumeCheckEditor.cs) to calculate the encapsulating boxes for each valuable
- Export from an dev environment updated for v0.4.4
v0.1.1 (Valuables Fix)
- Fixed the collider for the Short Sword so the top of the blade will no longer clip through the cart, floor, etc.
- Fixed the collider for the TallCartoonSword so it properly covers the Blade Grip.
- Decreased the size of the collider of each asteroid. They were made too big in v0.1.0.
- Adjusted the following Valuable Presets (not all were changed):
| Item | Durability | Value | Phys Attribute | Phys Audio | Volume Type |
|--------------------|------------|--------------|----------------|------------------------|-------------|
| AO_Figurine | Weak++ | Medium++ | Light | Ceramic Small | Medium |
| AO_Statue | Strong+ | Expensive | Heavy | Metal Hollow Big | Very Tall |
| ShortSword | Strong | High | Medium+ | Metal Hollow Medium | Big |
| BigCartoonSword | Strong | High | Medium+ | Metal Hollow Medium | Big |
| TallCartoonSword | Strong | High | Medium++ | Metal Hollow Medium | Tall |
| MediumAsteroid | Strong | Medium+ | Medium+++ | Rock Medium | Medium |
| SmallAsteroid | Strong | Medium | Medium++ | Rock Medium | Small |
| TinyAsteroid | Strong | Very Cheap | Medium | Rock Medium | Tiny |
v0.1.0 (Feature Update)
- Update the REPOLib dependency from Zehs-REPOLib-2.1.0 to Zehs-REPOLib-3.0.2
- Added Cartoon Swords (One Big and One Tall — size variations of one model)
- Increased the size of the collider for each asteroid.
- Adjusted all Valuable Presets (Updating my project environment to v0.3.1 wiped all my existing presets. My fault probably.):
| Item | Durability | Value | Phys Attribute | Phys Audio | Volume Type |
|--------------------|------------|--------------|----------------|------------------------|-------------|
| AO_Figurine | Weak++ | Medium++ | Light | Ceramic Small | Medium |
| AO_Statue | Strong+ | Expensive++ | Very Heavy | Metal Hollow Big | Very Tall |
| ShortSword | Strong | High | Medium+++ | Metal Hollow Medium | Big |
| BigCartoonSword | Strong | High+ | Medium+++ | Metal Hollow Medium | Big |
| TallCartoonSword | Strong+ | High+ | Medium++++ | Metal Hollow Medium | Tall |
| MediumAsteroid | Strong | Medium+ | Heavy | Rock Medium | Medium |
| SmallAsteroid | Strong | Medium | Medium++++ | Rock Medium | Small |
| TinyAsteroid | Strong | Very Cheap | Medium+++ | Rock Medium | Tiny |
v0.0.1 (Version Re-alignment)
- Changed version to align with Semantic Versioning
-
v0.0.0.1 (Bugfix Release)
- Removed Big Asteroid: Item was oversized and unable to pass through standard doors.
- Renamed Trophy to Figurine: Fixed naming conflict with existing valuables.
v0.0.0 (Initial Release)
- Added Statue valuable
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: