TandamRandomEnemyHP
Enemy HP をランダムな multiplier で変するMOD です.
About this mod Machine translation
Tandam Random Enemy HP
REPO's enemy HP is Spawn's Spawn.
The enemy's Spawn するたびに, それぞれ individual のランダム magnification が is applicable to されます.
✨ Features
Enemy's HP Spawn is transformed into
The same kind of enemies and spawns are applicable to different spawns.
HP minimum magnification setting is possible
HP maximum magnification setting possible
It is possible to set specific enemies outside the scope
Plural enemy をまとめて may be excluded
Singleplayer対応
Multiplayer
Master Client / Singleplayer side HP update
🎲 Random HP
ががSpawnすると, そのenemy's HPをbaselineにランダムmultiplierをdeterminationします.
Example: Gnome's HP is 20:
Gnome: 20 → 11 (x0.53)
Gnome: 20 → 12 (x0.62)
Gnome: 20 → 31 (x1.53)
Gnome: 20 → 40 (x1.99)
Same as Gnome でも, Spawn するたびにdifferent なる magnification が applies されます.
Both the つまり and the enemy ごとにランダム化されます.
⚙️ Configuration
Setting up Familiar:
BepInEx/config/tandam.randomenemyhp.cfg
Enable
The enemy's HP has been reduced to an effective setting.
Default: true
Minimum Multiplier
The lowest value of ランダム magnification.
Default: 0.5
Possible setting range: 0.1 ~ 10.0
Maximum Multiplier
The highest value of ランダム magnification.
Default: 2.0
Possible setting range: 0.1 ~ 10.0
🚫 Enemy Exclusion
The HP effect of a specific enemy is invalid.
Other enemy enhancement MODs are easy to use when combined with each other.
The case where one body is excluded
Excluded Enemies = Hunter
HunterにはTandam Random Enemy HPのeffectがapplicableされなくなります.
When plural enemies are excluded
Excluded Enemies = Hunter,Gnome,Beamer
Hunter, Gnome, and Beamer are excluded.
There is a difference between large characters and small characters.
🧪 Tested
REPO v0.4.4.3
BepInEx 5.4.23.5
Unity 2022.3.67
Tandam Random Enemy HP v1.2.4
Multiplayer environment is the same.
🔧 Other Mod Compatibility
REPO_JPの「HuntsmanEyesOpened」との与をテスト済みです.
HuntsmanEyesOpenedなどでHunterをEnhancedしたい occasion, Hunterをexceptすることで, Tandam Random Enemy HPによるHPランダム化だけを invalidにできます.
🧪 Exclusion Test
Normally:
Hunter: 250 → 253 (x1.01)
After exclusion settings:
EXCLUDED: Hunter
HunterのHPがTandam Random Enemy HPによって変changeされないことをconfirmedしています.
Gnome's exclusion action is confirmed.
📋 Example Config
Enable = true
Minimum Multiplier = 0.5
Maximum Multiplier = 2.0
Excluded Enemies = Hunter,Gnome
In the case of this setting, the normal enemy will be 0.5 to 2.0 times the size of the enemy, and the Hunter's Gnome will be changed to 0.5 to 2.0 times.
⚠️ Compatibility Notes
His の MOD が enemy の HP を 変 す る occasion, MOD が HP を 変 す る タ イ ミ ン グ に よ っ て The final な HP が変化 す る occassion が あ り ま す.
そのoccasionはExcluded EnemiesをUseして、SpecificのenemyをTandam Random Enemy HPの対肖waiにしてください.
💡 Recommended Use
カオスにしたい Occasion:
Minimum Multiplier = 0.1
Maximum Multiplier = 10.0
小しだけランダムにしたい occasions:
Minimum Multiplier = 0.8
Maximum Multiplier = 1.2
When specific reinforced enemies are excluded:
Excluded Enemies = Hunter
📦 Version
Tandam Random Enemy HP v1.2.4
👤 Author
tandam / たんだむ
MOD for REPO
❤️ Thanks
REPO_JP
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: