SoloGFX
Graphics settings the game hides: ambient occlusion, reflections, a sharper render, longer light and shadow distance - all adjustable in the game's own Video menu. Client-only.
About this mod Author’s original text
SoloGFX
Graphics settings R.E.P.O. does not expose — all adjustable from the game's own Video settings
page, while you play.
Who needs it
Only you. Nothing here touches networked state, so it changes what is on your screen and
nothing else. Safe in any lobby, including ones you did not make.
What it adds
Ambient occlusion and screen-space reflections, through the post-processing the game already
ships.
A sharper image. R.E.P.O.'s blocky look comes from rendering into a low-resolution buffer, not
from low-resolution textures — so SoloGFX raises the render resolution, up to your monitor's, with
optional supersampling on top.
Longer light and shadow distance. Lights stop at 30m and shadows at 25m by default, which is what
makes big rooms fall into flat dark. Both are raised.
Quality controls — shadow resolution and cascades, anti-aliasing, anisotropic filtering, texture
and model detail, and more.
Notes
Better-looking costs frame rate. If your graphics card struggles, lower reflection quality, shadow
distance and anti-aliasing first — every setting is in the Video page, and each section can be
switched off on its own.
The game uses Unity's built-in render pipeline, so there is no ray tracing to enable here and
nothing that claims otherwise.
Installing
Install Mod Manager or r2modman and it lands in BepInEx/plugins on its own.
By hand: drop the.dll into BepInEx/plugins.
Needs BepInEx 5. Built against R.E.P.O. v0.4.4.3.
Author
Made by HappyTheLegend.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: