Simple EnemyScaler
【Host Only MOD】Scales enemy count with a simple multiplier.シンプルな multiply the number of enemiesを変changeする MOD
About this mod Machine translation
COMPATIBLE WITH COSMETICS UPDATE V0.4.0.
Simple_EnemyScaler
This mod is a host-only mod that changes the default enemy count with one simple multiplier.
Overview
Simple_EnemyScaler lets the host or singleplayer scale how many enemies the game creates.
Examples:
- 1.0 keeps the vanilla enemy count
- 2.0 makes the enemy count roughly double
- 0.0 disables enemy spawning from the default enemy setup
Non-host clients do not need this mod.
The enemy count is controlled by the host.
Features
- Host-only / singleplayer execution
- Runs only when the local player is host or in singleplayer
- Non-host clients do not run the scaling logic
- Simple enemy count multiplier
- Uses General.EnemyCountMultiplier
- Supports 0.0 to 10.0
- Default value is 1.5
- REPO v0.4.0 compatibility
- Adjusted for the coroutine-based enemy setup flow in the Cosmetics Update
- Rebuilds the enemy selection list after the vanilla enemy amount is calculated
- Prevents invalid enemy entries from being added during rebuild
- Logging
- Logs the configured multiplier on startup
- Logs the applied base count to scaled count when enemy scaling runs
Configuration
General.EnemyCountMultiplier
- Description: Multiplies the default enemy count on host or singleplayer
- Default: 1.5
- Minimum: 0.0
- Maximum: 10.0
Examples:
- 0.0 = no default enemies
- 1.0 = vanilla
- 1.5 = 1.5x enemies
- 2.0 = roughly double enemies
- 10.0 = up to 10x enemies
Installation
- Install BepInEx.
- Put the mod DLL into the BepInEx/plugins folder.
- Launch the game once to generate the config.
- Edit General.EnemyCountMultiplier.
- Start a run as host or in singleplayer.
Notes
- This is a host-only mod.
- Clients do not need to install it for the host enemy count change to apply.
- Very high multipliers can increase CPU load and gameplay difficulty.
- The mod changes the default enemy setup count, not every custom enemy spawned later by another mod.
Contact
- REPO Modding Server
- Simple_EnemyScaler Forum
※Mod created by AI
COSMETICS UPDATE V0.4.0対応済み.
Simple_EnemyScaler
このMODは, ホスト専用の, シンプルな multiplying ratio でデフォルトnumber of enemies を変change するMODです.
REPOが好きな日本人のための日本人のみのREPOのDiscordサーバーあります!
Participate in the following のリンクから!
summary
Simple_EnemyScalerは、ホストまたはソロでゲームがGenerationするnumber of enemiesをmultiplier changeできます.
example:
- 1.0 The number of enemies in はバニラの
- 2.0 The number of enemies is doubled
- 0.0 The enemy is generated
Non-ホスト participant はこのMOD を import する necessary はありません.
The number of enemies is the same as the control.
Features
*ホスト専用 /ソロ対応
*ローカルプレイヤーがホストまたはソロのoccasionのみ action
*Non-ホストparticipants’ multiplication rate will be processed by を実行しない
- The enemy multiplier of Semporna has been changed.
- General.EnemyCountMultiplier をUse
- 0.0 から 10.0 まで対応
*Initial value 1.5
- REPO v0.4.0対応
- Cosmetics Update のコルーチン化されたenemyセットアップ Processing に対応
- After counting the number of enemies in the バニラの enemy, draw the リストを and then build it
- When re-building, it will be invalid and the enemy will be protected by the enemy.
- ログ
- Set the magnification and output when starting
- When the enemy count multiplier is applied, the enemy count will be changed after the original enemy count is updated.
Setting items
General.EnemyCountMultiplier
- Description of setting content: The number of enemies and the multiplier of the ホストまたはソロでデフォルト have been changed
*Initial value: 1.5
- Minimum possible value to set: 0.0
- Maximum possible setting value: 10.0
example:
- 0.0 = デフォルトなし
- 1.0 = バニラ
- 1.5 = 1.5 times the number of enemies
- 2.0 = 2 times the number of enemies in the game
- 10.0 = maximum 10 times
Import method
- BepInExをimportします.
- MODのDLLを BepInEx/plugins フォルダに入れます.
- Once the configuration is started, Config is generated.
- General.EnemyCountMultiplier をedited by します.
- ホストまたはソロでRunをStartします.
Things to note
*このMODはホスト専用です.
- The change in the number of enemies on the side of the game is reflected in the change, and the introduction of parti …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: