ShadowChildEnhancements

v4.0.0·Updated 2026-05-10

【Host Only MOD】Enhances Shadow Child sight reaction, pull attack, and Daruma approach behavior.

About this mod Author’s original text

COMPATIBLE WITH COSMETICS UPDATE V0.4.0.

ShadowChildEnhancements

This mod is a host-only mod that strengthens Shadow Child by improving sight reaction, pull attacks, stun behavior, and approach movement.

Overview

ShadowChildEnhancements changes Shadow Child / Thin Man into a more active threat.

It can react faster to players who look at it, attack every player who entered its sight at least once, stun victims before pulling them, and move toward players when it is not being watched.

The movement feature is named Daruma Mode.

When enabled, Shadow Child approaches players only while nobody is watching it, similar to a "red light, green light" rule.

Main features

Sight reaction tuning

You can configure how long a player must keep Shadow Child on screen before the attack fully charges.

The edge-of-screen detection area is also expanded, so quick glances near the screen edge are easier to count.

Pull attack with stun

When Shadow Child attacks, victims are forced into tumble stun before the pull force is applied.

This prevents the old behavior where players stayed standing while being pulled.

Solidarity attack

When enabled, every player who entered Shadow Child's sight at least once can become an attack victim.

This makes Shadow Child punish the whole group instead of only the last target.

Daruma Mode approach movement

Shadow Child can detect players within the approach radius and move toward a target.

By default, it only walks while nobody is looking at it.

When the current target is reached, it switches to the farthest player within range.

If Shadow Child gets stuck for the configured time, it abandons the current target and switches to the farthest available player within range.

Forced movement assist

Shadow Child uses NavMesh-based movement for normal routing.

If it gets caught on low ceilings, stairs, or small steps, it can apply extra movement assist and lean forward to force itself through, similar to how Robe can push through awkward geometry.

Settings

EyeContactSeconds

  • Description: Seconds required before attack
  • Default: 3.0
  • Minimum: 0.0
  • Maximum: 20.0

KnockbackMultiplier

  • Description: Pull force multiplier
  • Default: 10.0
  • Minimum: 0.0
  • Maximum: 50.0

Damage

  • Description: Damage amount
  • Default: 50
  • Minimum: 0
  • Maximum: 100

LookAwayGraceSeconds

  • Description: Grace seconds after looking away
  • Default: 0.0
  • Minimum: 0.0
  • Maximum: 20.0

StunSeconds

  • Description: Seconds to keep the target in tumble stun during the pull
  • Default: 1.0
  • Minimum: 0.1
  • Maximum: 10.0

SolidarityAttack

  • Description: Attack all players who entered sight at least once
  • Default: true
  • Minimum: false
  • Maximum: true

ApproachEnabled

  • Description: Enable approach movement toward detected players
  • Default: true
  • Minimum: false
  • Maximum: true

ApproachOnlyWhenNotWatched

  • Description: Daruma Mode. Stop approach movement while any player is looking at Shadow Child
  • Default: true
  • Minimum: false
  • Maximum: true

ApproachRadius

  • Description: Detection radius for selecting approach targets
  • Default: 50.0
  • Minimum: 0.0
  • Maximum: 50.0

ApproachMoveSpeed

  • Description: Approach movement speed
  • Default: 4.0
  • Minimum: 0.0
  • Maximum: 20.0

ApproachStopDistance

  • Description: Distance where the current target is considered reached
  • Default: 2.0
  • Minimum: 0.0
  • Maximum: 10.0

ApproachStuckRetargetSeconds

  • Description: Seconds stuck before abandoning the current target and selecting the farthest player in range
  • Default: 5.0
  • Minimum: 0.0
  • Maximum: 30.0

ApproachForceThroughObstacles

  • Description: Force Shadow Child forward when it gets stuck on low ceilings, stairs, or small steps
  • Default: true
  • Minimum: false
  • Maximum: true

ApproachForceAssist

  • Description: Extra physical push strength while approaching
  • Default: 18.0
  • Minimum: 0.0
  • Maximum: 80.0

ApproachTiltAngle

  • Description: Forward lean angle used while forcing movement
  • Default: 34.0
  • Minimum: 0.0
  • Maximum: 60.0

Technical details

This mod patches Sha

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
ShadowChildEnhancements-4.0.0.zip
File size
98.6 KiB