ShadowChildEnhancements
【Host Only MOD】Enhances Shadow Child sight reaction, pull attack, and Daruma approach behavior.シャドーチャイルドの視線反応、引き寄せ攻撃、だるまさんが転んだ式接近を強化
模組介紹 作者原文
COMPATIBLE WITH COSMETICS UPDATE V0.4.0.
ShadowChildEnhancements
This mod is a host-only mod that strengthens Shadow Child by improving sight reaction, pull attacks, stun behavior, and approach movement.
Overview
ShadowChildEnhancements changes Shadow Child / Thin Man into a more active threat.
It can react faster to players who look at it, attack every player who entered its sight at least once, stun victims before pulling them, and move toward players when it is not being watched.
The movement feature is named Daruma Mode.
When enabled, Shadow Child approaches players only while nobody is watching it, similar to a "red light, green light" rule.
Main features
Sight reaction tuning
You can configure how long a player must keep Shadow Child on screen before the attack fully charges.
The edge-of-screen detection area is also expanded, so quick glances near the screen edge are easier to count.
Pull attack with stun
When Shadow Child attacks, victims are forced into tumble stun before the pull force is applied.
This prevents the old behavior where players stayed standing while being pulled.
Solidarity attack
When enabled, every player who entered Shadow Child's sight at least once can become an attack victim.
This makes Shadow Child punish the whole group instead of only the last target.
Daruma Mode approach movement
Shadow Child can detect players within the approach radius and move toward a target.
By default, it only walks while nobody is looking at it.
When the current target is reached, it switches to the farthest player within range.
If Shadow Child gets stuck for the configured time, it abandons the current target and switches to the farthest available player within range.
Forced movement assist
Shadow Child uses NavMesh-based movement for normal routing.
If it gets caught on low ceilings, stairs, or small steps, it can apply extra movement assist and lean forward to force itself through, similar to how Robe can push through awkward geometry.
Settings
EyeContactSeconds
- Description: Seconds required before attack
- Default: 3.0
- Minimum: 0.0
- Maximum: 20.0
KnockbackMultiplier
- Description: Pull force multiplier
- Default: 10.0
- Minimum: 0.0
- Maximum: 50.0
Damage
- Description: Damage amount
- Default: 50
- Minimum: 0
- Maximum: 100
LookAwayGraceSeconds
- Description: Grace seconds after looking away
- Default: 0.0
- Minimum: 0.0
- Maximum: 20.0
StunSeconds
- Description: Seconds to keep the target in tumble stun during the pull
- Default: 1.0
- Minimum: 0.1
- Maximum: 10.0
SolidarityAttack
- Description: Attack all players who entered sight at least once
- Default: true
- Minimum: false
- Maximum: true
ApproachEnabled
- Description: Enable approach movement toward detected players
- Default: true
- Minimum: false
- Maximum: true
ApproachOnlyWhenNotWatched
- Description: Daruma Mode. Stop approach movement while any player is looking at Shadow Child
- Default: true
- Minimum: false
- Maximum: true
ApproachRadius
- Description: Detection radius for selecting approach targets
- Default: 50.0
- Minimum: 0.0
- Maximum: 50.0
ApproachMoveSpeed
- Description: Approach movement speed
- Default: 4.0
- Minimum: 0.0
- Maximum: 20.0
ApproachStopDistance
- Description: Distance where the current target is considered reached
- Default: 2.0
- Minimum: 0.0
- Maximum: 10.0
ApproachStuckRetargetSeconds
- Description: Seconds stuck before abandoning the current target and selecting the farthest player in range
- Default: 5.0
- Minimum: 0.0
- Maximum: 30.0
ApproachForceThroughObstacles
- Description: Force Shadow Child forward when it gets stuck on low ceilings, stairs, or small steps
- Default: true
- Minimum: false
- Maximum: true
ApproachForceAssist
- Description: Extra physical push strength while approaching
- Default: 18.0
- Minimum: 0.0
- Maximum: 80.0
ApproachTiltAngle
- Description: Forward lean angle used while forcing movement
- Default: 34.0
- Minimum: 0.0
- Maximum: 60.0
Technical details
This mod patches Sha
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: