RiverSkins
skins que se me ocurren
Screenshots 6 screenshots
About this mod Machine translation
All models were created by Yuri's cat Calypso, specifically for this mod:3
All models made by Yuri's cat Calypso for this mod: 3
Introduction Introduction
A simple and fun decoration mod that provides a unitypackage for players to import custom models.
Currently, only a few decorations are available, but more updates are planned.
nickklmao-MenuLib mod is required as a prerequisite.
A simple and fun decoration module that provides unitypackage for players to import custom models.
There are currently only a few decorations and will continue to be updated in the future.
nickklmao-MenuLib front-end module needs to be installed.
*The chicken beak in the screenshot comes from EvenMoreHead.
⚠️ Compatibility Notice Compatibility Note ⚠️
With MenuLib updated to 2.1.3, MoreHead must be updated to 1.3.0 or later to function properly.
⚠️ If you are still using MoreHead 1.2.8 or earlier, please keep MenuLib at 2.1.1 or earlier to avoid compatibility issues.
For the best experience and stability, we recommend always using the latest version.
MenuLib has been updated to 2.1.3, so MoreHead needs to be upgraded to 1.3.0 or higher to function properly.
⚠️ If you are still using MoreHead 1.2.8 or earlier, please make sure MenuLib is still 2.1.1 or earlier, otherwise compatibility issues may occur.
To ensure the best experience and stability, it is recommended to always use the latest version.
Previously: previous version
MenuLib 2.0.0 → MoreHead 1.2.8+ required.
MenuLib 1.0.3 → MoreHead 1.1.8+ required.
MenuLib 2.0.0 → Requires MoreHead version 1.2.8+.
MenuLib 1.0.3 → Requires MoreHead version 1.1.8+.
How to Use How to use
- Install this mod and enter the game.
- You can find the "MoreHead" button in the bottom left corner either in the lobby or after entering a level (press ESC).
- Click the button to switch cosmetics.
- Install this module and enter the game.
- You can find the "MoreHead" button in the lower left corner by pressing ESC during the lobby preparation stage or after officially entering the level.
- Click the button to switch cosmetics.
How to Add Models How to add models
Click to expand for detailed instructions.
Click to expand detailed instructions.
Click to see Click to expand
English Tutorial
- Set up Unity (2022.3\* recommended, the game uses built-in render pipeline, please pay attention to the corresponding model materials), import MoreHead-Asset-Pack_v1.3.unitypackage.
📥 Download unitypackage
- Import your model and drag PlayerAvatar prefab into the scene.
Make sure your model is compatible with Unity and properly rigged if animated.
- Find the following parts in PlayerAvatar, where models will be placed:
| Name | Description | Tag |
| --- | --- | --- |
| Head decoration (Do Not Move) | Head part that raises when speaking | head |
| Neck decoration (Do Not Move) | Chin/chest area | neck |
| Body decoration (Do Not Move) | Body | body |
| Hip decoration (Do Not Move) | Hip/lower body area | hip |
| L-ARM decoration (Do Not Move) | Left arm | leftarm |
| R-ARM decoration (Do Not Move) | Right arm | rightarm |
| L-LEG decoration (Do Not Move) | Left leg | leftleg |
| R-LEG decoration (Do Not Move) | Right leg | rightleg |
| World decoration (Do Not Move) | Follows character position but maintains horizontal orientation | world |
⚠️ These positions are anchor references. DO NOT modify coordinates, or your model will be misaligned in-game.
💡 The world tag is useful for decorations that should maintain their horizontal orientation regardless of character movement.
💡 Limb-related tags (leftarm, rightarm, leftleg, rightleg) can be viewed together in-game under the "LIMBS" main tag.
- Create an empty object under the target part (referred to as A) and name it.
This name will be displayed in-game as your decoration's name.
- Place your model inside A and adjust to a suitable position.
- Drag A to the Project window to create a prefab.
⚠️ Note: Please avoid adding collider components …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: