RiverSkins
skins que se me ocurren
截圖 共 6 張
模組介紹 作者原文
All models were created by Yuri's cat Calypso, specifically for this mod:3
所有的模型由尤里的貓·卡里普索爲了這個模組而製作:3
Introduction 簡介
A simple and fun decoration mod that provides a unitypackage for players to import custom models.
Currently, only a few decorations are available, but more updates are planned.
nickklmao-MenuLib mod is required as a prerequisite.
簡單好玩的裝飾模組,提供 unitypackage,供玩家導入自定義模型。
目前僅有少量裝飾,未來會持續更新。
需安裝 nickklmao-MenuLib 前置模組。
*The chicken beak in the screenshot comes from EvenMoreHead.
⚠️ Compatibility Notice 兼容性說明 ⚠️
With MenuLib updated to 2.1.3, MoreHead must be updated to 1.3.0 or later to function properly.
⚠️ If you are still using MoreHead 1.2.8 or earlier, please keep MenuLib at 2.1.1 or earlier to avoid compatibility issues.
For the best experience and stability, we recommend always using the latest version.
MenuLib 已更新至 2.1.3,因此 MoreHead 需升級至 1.3.0 或更高版本才能正常運行。
⚠️ 如果您仍在使用 MoreHead 1.2.8 或更早版本,請確保 MenuLib 仍爲 2.1.1 或更早版本,否則可能會出現兼容性問題。
爲確保最佳體驗和穩定性,建議始終使用最新版本。
Previously: 之前的版本
MenuLib 2.0.0 → MoreHead 1.2.8+ required.
MenuLib 1.0.3 → MoreHead 1.1.8+ required.
MenuLib 2.0.0 → 需要 MoreHead 1.2.8+ 版本。
MenuLib 1.0.3 → 需要 MoreHead 1.1.8+ 版本。
How to Use 如何使用
- Install this mod and enter the game.
- You can find the "MoreHead" button in the bottom left corner either in the lobby or after entering a level (press ESC).
- Click the button to switch cosmetics.
- 安裝本模組,進入遊戲。
- 在大廳準備階段 或 正式進入關卡後按 ESC,都能在左下角找到 "MoreHead" 按鈕。
- 點擊按鈕切換化妝品。
How to Add Models 如何添加模型
Click to expand for detailed instructions.
點擊展開具體說明。
Click to see 點擊展開
English Tutorial
- Set up Unity (2022.3\* recommended, the game uses built-in render pipeline, please pay attention to the corresponding model materials), import MoreHead-Asset-Pack_v1.3.unitypackage.
📥 Download unitypackage
- Import your model and drag PlayerAvatar prefab into the scene.
Make sure your model is compatible with Unity and properly rigged if animated.
- Find the following parts in PlayerAvatar, where models will be placed:
| Name | Description | Tag |
| --- | --- | --- |
| Head decoration (Do Not Move) | Head part that raises when speaking | head |
| Neck decoration (Do Not Move) | Chin/chest area | neck |
| Body decoration (Do Not Move) | Body | body |
| Hip decoration (Do Not Move) | Hip/lower body area | hip |
| L-ARM decoration (Do Not Move) | Left arm | leftarm |
| R-ARM decoration (Do Not Move) | Right arm | rightarm |
| L-LEG decoration (Do Not Move) | Left leg | leftleg |
| R-LEG decoration (Do Not Move) | Right leg | rightleg |
| World decoration (Do Not Move) | Follows character position but maintains horizontal orientation | world |
⚠️ These positions are anchor references. DO NOT modify coordinates, or your model will be misaligned in-game.
💡 The world tag is useful for decorations that should maintain their horizontal orientation regardless of character movement.
💡 Limb-related tags (leftarm, rightarm, leftleg, rightleg) can be viewed together in-game under the "LIMBS" main tag.
- Create an empty object under the target part (referred to as A) and name it.
This name will be displayed in-game as your decoration's name.
- Place your model inside A and adjust to a suitable position.
- Drag A to the Project window to create a prefab.
⚠️ Note: Please avoid adding collider components to decoration models as they may affect character physics, causing rotation issues or unstable movements. For collision interactions, consider alternative techniques.
- Run Tools → Head Decorations Builder, drag your A prefab (or more, batch export is supported) into the script panel, and select the corresponding part from step 3, then click Add Model to List.
Make sure to select the correct body part (head/neck/body/hip, etc.) that matches where you placed your decoration.
- Click Build All AssetBundle, then locate the [your decoration name].hhh file in the AssetBundles folder.
Only the.hhh file is needed for installation. Other generated files c
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: