RepoLevelMVP
Fixed host-biased MVP scoring with equal hauling/support rules. Shows MVP points, top categories, runners-up and OOPS CHAMP; shares the truck panel with optional RepoDeathCounter.
About this mod Machine translation
REPO Level MVP (test candidate)
After a gameplay level, the next truck shows an MVP and an OOPS CHAMP
(the playful "やらかし王" award). This is a
separate mod and needs only BepInEx. All players should install it for a complete
multiplayer result; the host calculates the ranking and broadcasts it. If a player
does not report, the result says DATA INCOMPLETE instead of treating them as zero.
The result shows the winner's total points, their three strongest score categories,
up to two runners-up with points, and the OOPS CHAMP's separate setback score.
The MVP combines measured contributions and survival across these categories:
| Category | Weight | Measured from |
| --- | ---: | --- |
| Hauling | 24 | Locally measured contribution to valuables in extraction |
| Exploration | 20 | First discovery of rooms, first discovery of valuables, plus other native scouting points |
| Support | 20 | Bringing a death head to extraction and healing another player |
| Combat | 14 | Actual enemy HP removed by a player-attributed collider hit on the host |
| Control | 6 | A confirmed enemy stun from a player-attributed hit, limited per enemy |
| Survival | 10 | Deaths, actual health lost, downed time, and alive state at level end |
| Versatility | 6 | A small bonus for contributing in more than one role |
Each active contribution category is normalized against the strongest eligible
player, with diminishing returns. A category with no observed activity is omitted
and the other weights are rescaled. Survival alone cannot earn MVP.
OOPS CHAMP is calculated separately from eight measured viewpoints: deaths,
actual health lost, damaging-hit count, heavy hits (25+ health lost in one hit),
entries into critical health (25% or less), time spent downed, ending the level
down, and a large gap below the level MVP's score. Each input is capped. A small
scratch or a close score gap alone is not enough; the setback score must reach
15 points. The MVP cannot also receive OOPS CHAMP. If nobody else qualifies,
the display says NONE. This is a lighthearted summary of measured setbacks,
not a judgment about why they happened. Solo play has no winner/loser ranking.
Only the current level's records are used; there is no special late-join filter.
Deaths in the shop do not enter the level score.
Results appear in the next truck, not over the action during a level. With
RepoDeathCounter 1.4.4 or newer, both awards and death counts share one
compact scoreboard Canvas. Without DeathCounter, MVP uses a small standalone
results-only Canvas. Older DeathCounter versions do not support the shared
panel bridge and will show separate panels.
The standalone MVP panel is moderately translucent and can be shown or hidden
with F8 (configurable under Display / ToggleKey). When both mods are
installed, DeathCounter's F8 setting controls the one shared panel instead.
The expanded points and category lines in the shared panel require
RepoDeathCounter 1.4.6 or newer; 1.4.4–1.4.5 show the shorter award text.
The game updates some default hauling/support points only on the host. Version
0.1.3 no longer uses those host-only totals as scoring fallbacks. Every player,
including the host, uses the same local extraction measurements: up to 10,000
raw contribution units per valuable/death head and 100,000 per source per level.
These raw input limits are not the displayed 0–100 MVP points. The host measures
healing, combat and stuns for all players. Combat excludes environmental and unattributable damage. Some weapon or enemy
mods may deal damage without a traceable player-attributed collider; this is not
guessed. The mod does not provide anti-cheat against a modified client.
Version 0.1.2 fixed the invalid Photon event codes used by 0.1.1 for guest reports
and result broadcasts. Version 0.1.3 fixes a host-only hauling cap bypass and
removes the unequal native support fallback. The host log identifies missing
reports and now records every player's raw inputs and category points once per
lev
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: