RepoLevelMVP

版本 v0.1.3·更新於 2026-09-30

Fixed host-biased MVP scoring with equal hauling/support rules. Shows MVP points, top categories, runners-up and OOPS CHAMP; shares the truck panel with optional RepoDeathCounter.

模組介紹 作者原文

REPO Level MVP (test candidate)

After a gameplay level, the next truck shows an MVP and an OOPS CHAMP

(the playful "やらかし王" award). This is a

separate mod and needs only BepInEx. All players should install it for a complete

multiplayer result; the host calculates the ranking and broadcasts it. If a player

does not report, the result says DATA INCOMPLETE instead of treating them as zero.

The result shows the winner's total points, their three strongest score categories,

up to two runners-up with points, and the OOPS CHAMP's separate setback score.

The MVP combines measured contributions and survival across these categories:

| Category | Weight | Measured from |

| --- | ---: | --- |

| Hauling | 24 | Locally measured contribution to valuables in extraction |

| Exploration | 20 | First discovery of rooms, first discovery of valuables, plus other native scouting points |

| Support | 20 | Bringing a death head to extraction and healing another player |

| Combat | 14 | Actual enemy HP removed by a player-attributed collider hit on the host |

| Control | 6 | A confirmed enemy stun from a player-attributed hit, limited per enemy |

| Survival | 10 | Deaths, actual health lost, downed time, and alive state at level end |

| Versatility | 6 | A small bonus for contributing in more than one role |

Each active contribution category is normalized against the strongest eligible

player, with diminishing returns. A category with no observed activity is omitted

and the other weights are rescaled. Survival alone cannot earn MVP.

OOPS CHAMP is calculated separately from eight measured viewpoints: deaths,

actual health lost, damaging-hit count, heavy hits (25+ health lost in one hit),

entries into critical health (25% or less), time spent downed, ending the level

down, and a large gap below the level MVP's score. Each input is capped. A small

scratch or a close score gap alone is not enough; the setback score must reach

15 points. The MVP cannot also receive OOPS CHAMP. If nobody else qualifies,

the display says NONE. This is a lighthearted summary of measured setbacks,

not a judgment about why they happened. Solo play has no winner/loser ranking.

Only the current level's records are used; there is no special late-join filter.

Deaths in the shop do not enter the level score.

Results appear in the next truck, not over the action during a level. With

RepoDeathCounter 1.4.4 or newer, both awards and death counts share one

compact scoreboard Canvas. Without DeathCounter, MVP uses a small standalone

results-only Canvas. Older DeathCounter versions do not support the shared

panel bridge and will show separate panels.

The standalone MVP panel is moderately translucent and can be shown or hidden

with F8 (configurable under Display / ToggleKey). When both mods are

installed, DeathCounter's F8 setting controls the one shared panel instead.

The expanded points and category lines in the shared panel require

RepoDeathCounter 1.4.6 or newer; 1.4.4–1.4.5 show the shorter award text.

The game updates some default hauling/support points only on the host. Version

0.1.3 no longer uses those host-only totals as scoring fallbacks. Every player,

including the host, uses the same local extraction measurements: up to 10,000

raw contribution units per valuable/death head and 100,000 per source per level.

These raw input limits are not the displayed 0–100 MVP points. The host measures

healing, combat and stuns for all players. Combat excludes environmental and unattributable damage. Some weapon or enemy

mods may deal damage without a traceable player-attributed collider; this is not

guessed. The mod does not provide anti-cheat against a modified client.

Version 0.1.2 fixed the invalid Photon event codes used by 0.1.1 for guest reports

and result broadcasts. Version 0.1.3 fixes a host-only hauling cap bypass and

removes the unequal native support fallback. The host log identifies missing

reports and now records every player's raw inputs and category points once per

lev

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
RepoLevelMVP-0.1.3.zip
檔案大小
36.0 KiB