Nickname

v1.0.0·Updated 2026-07-17

Name enemies whatever you want, with out-of-the-box support for modded enemies!

About this mod Author’s original text

Nickname

Your friends' outrageous inside jokes can finally come to fruition! This is a simple mod that allows you to

configure the in-game names of enemies, displayed in the UI. Also supports modded enemies out of the box!\

Shop Items will be implemented later.

🔧 Configuration

The config will automatically be populated by all registered enemies. Configs can be updated in-game with

REPOConfig.

Click to expand config list:

| Category | ConfigEntry | Default Value | Description |

|----------|-------------|:-------------:|-------------|

| Enemies (Automatically generated) | (EnemyName) | (Default in-game name) | Change the value to customize the enemy's name. |

| Settings |

| | | ForceUppercase | true | Whether the enemy name UI should always display UPPERCASE characters, regardless of the case of your custom names. Vanilla behavior is true. |

| | | EnableRichText | true | Whether to enable the use of rich text tags, such as and. Vanilla behavior is true. |

| ↳ | PurgeOrphanedEntries | false | Whether to purge orphaned config entries on the next launch of R.E.P.O. This may include entries for modded enemies that have been disabled; vanilla enemies are never affected. |

| Debug |

| ↳ | EnableDebug | false | Whether to enable debug logging. Keep this disabled for normal gameplay. |

*Note: Peeper is excluded from the config due to it lacking an EnemyRigidbody component, which is responsible for

broadcasting the enemy's name to the UI.*

⚠️ Compatibility

No known incompatibilities.

Click to expand the list of methods patched by this mod:

  • EnemyDirector.Awake
  • ItemInfoUI.ItemInfoText

🚧 Roadmap

  • Add support for Shop Items.

❤️ Acknowledgements

  • Jamie for the suggestion in the R.E.P.O. Modding Server

(idea thread).

  • OrigamiCoder for additional testing.
  • DevZen for suggesting the name for this mod.

Thank you for playing with this mod! \

Please report any issues to the Discord Thread

or GitHub repository. Suggestions are also welcome!

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
Nickname-1.0.0.zip
File size
127.8 KiB