Nickname
Name enemies whatever you want, with out-of-the-box support for modded enemies!
About this mod Author’s original text
Nickname
Your friends' outrageous inside jokes can finally come to fruition! This is a simple mod that allows you to
configure the in-game names of enemies, displayed in the UI. Also supports modded enemies out of the box!\
Shop Items will be implemented later.
🔧 Configuration
The config will automatically be populated by all registered enemies. Configs can be updated in-game with
REPOConfig.
Click to expand config list:
| Category | ConfigEntry | Default Value | Description |
|----------|-------------|:-------------:|-------------|
| Enemies (Automatically generated) | (EnemyName) | (Default in-game name) | Change the value to customize the enemy's name. |
| Settings |
| | | ForceUppercase | true | Whether the enemy name UI should always display UPPERCASE characters, regardless of the case of your custom names. Vanilla behavior is true. |
| | | EnableRichText | true | Whether to enable the use of rich text tags, such as and. Vanilla behavior is true. |
| ↳ | PurgeOrphanedEntries | false | Whether to purge orphaned config entries on the next launch of R.E.P.O. This may include entries for modded enemies that have been disabled; vanilla enemies are never affected. |
| Debug |
| ↳ | EnableDebug | false | Whether to enable debug logging. Keep this disabled for normal gameplay. |
*Note: Peeper is excluded from the config due to it lacking an EnemyRigidbody component, which is responsible for
broadcasting the enemy's name to the UI.*
⚠️ Compatibility
No known incompatibilities.
Click to expand the list of methods patched by this mod:
- EnemyDirector.Awake
- ItemInfoUI.ItemInfoText
🚧 Roadmap
- Add support for Shop Items.
❤️ Acknowledgements
- Jamie for the suggestion in the R.E.P.O. Modding Server
(idea thread).
- OrigamiCoder for additional testing.
- DevZen for suggesting the name for this mod.
Thank you for playing with this mod! \
Please report any issues to the Discord Thread
or GitHub repository. Suggestions are also welcome!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: