Nickname
Name enemies whatever you want, with out-of-the-box support for modded enemies!
模組介紹 作者原文
Nickname
Your friends' outrageous inside jokes can finally come to fruition! This is a simple mod that allows you to
configure the in-game names of enemies, displayed in the UI. Also supports modded enemies out of the box!\
Shop Items will be implemented later.
🔧 Configuration
The config will automatically be populated by all registered enemies. Configs can be updated in-game with
REPOConfig.
Click to expand config list:
| Category | ConfigEntry | Default Value | Description |
|----------|-------------|:-------------:|-------------|
| Enemies (Automatically generated) | (EnemyName) | (Default in-game name) | Change the value to customize the enemy's name. |
| Settings |
| | | ForceUppercase | true | Whether the enemy name UI should always display UPPERCASE characters, regardless of the case of your custom names. Vanilla behavior is true. |
| | | EnableRichText | true | Whether to enable the use of rich text tags, such as and. Vanilla behavior is true. |
| ↳ | PurgeOrphanedEntries | false | Whether to purge orphaned config entries on the next launch of R.E.P.O. This may include entries for modded enemies that have been disabled; vanilla enemies are never affected. |
| Debug |
| ↳ | EnableDebug | false | Whether to enable debug logging. Keep this disabled for normal gameplay. |
*Note: Peeper is excluded from the config due to it lacking an EnemyRigidbody component, which is responsible for
broadcasting the enemy's name to the UI.*
⚠️ Compatibility
No known incompatibilities.
Click to expand the list of methods patched by this mod:
- EnemyDirector.Awake
- ItemInfoUI.ItemInfoText
🚧 Roadmap
- Add support for Shop Items.
❤️ Acknowledgements
- Jamie for the suggestion in the R.E.P.O. Modding Server
(idea thread).
- OrigamiCoder for additional testing.
- DevZen for suggesting the name for this mod.
Thank you for playing with this mod! \
Please report any issues to the Discord Thread
or GitHub repository. Suggestions are also welcome!
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: