MonsterSounds

v1.2.1·Updated 2026-09-30

Plays your own audio files (mp3/wav/ogg) from any monster as it walks, matched by name in a simple config file.

About this mod Author’s original text

MonsterSounds

Plays audio files (mp3/wav/ogg/aiff) from any monster as it walks, matched by

name. Ships with sounds for the Clown, Upscream, Rugrat, Spewer, Loom, Robe,

Mentalist, Gambit, Oogly, and Chef (who shuffles through a set of three),

all enabled out of the box.

Add your own by dropping audio into the sounds/ folder and adding a line to

sounds/monsters.txt, which documents the format at the top of the file. No

rebuild needed. A monster can have one sound, or several separated by commas

(chef-1.mp3, chef-2.mp3, chef-3.mp3, or just chef-*.mp3), in which case

each play picks one at random.

Every monster gets an on/off switch in BepInEx/config/MonsterSounds.cfg

under [Monsters], so you can silence one and let the game's own sounds

play instead, from any config editor and without touching monsters.txt.

Enabled under [General] turns them all off at once. Changes apply

immediately, even mid-game.

Requires BepInEx.

Not host only. Anyone who wants to hear the sounds installs it. Sounds are

local, so host, guests, and singleplayer all work.

Install by copying the whole MonsterSounds/ folder, DLL plus its sounds/

subfolder, into BepInEx/plugins. General settings live in

BepInEx/config/MonsterSounds.cfg, written on first run.

Made by Maxwell White, open to new projects.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
MonsterSounds-1.2.1.zip
File size
1.4 MiB