MonsterSounds

版本 v1.2.1·更新於 2026-09-30

Plays your own audio files (mp3/wav/ogg) from any monster as it walks, matched by name in a simple config file.

模組介紹 作者原文

MonsterSounds

Plays audio files (mp3/wav/ogg/aiff) from any monster as it walks, matched by

name. Ships with sounds for the Clown, Upscream, Rugrat, Spewer, Loom, Robe,

Mentalist, Gambit, Oogly, and Chef (who shuffles through a set of three),

all enabled out of the box.

Add your own by dropping audio into the sounds/ folder and adding a line to

sounds/monsters.txt, which documents the format at the top of the file. No

rebuild needed. A monster can have one sound, or several separated by commas

(chef-1.mp3, chef-2.mp3, chef-3.mp3, or just chef-*.mp3), in which case

each play picks one at random.

Every monster gets an on/off switch in BepInEx/config/MonsterSounds.cfg

under [Monsters], so you can silence one and let the game's own sounds

play instead, from any config editor and without touching monsters.txt.

Enabled under [General] turns them all off at once. Changes apply

immediately, even mid-game.

Requires BepInEx.

Not host only. Anyone who wants to hear the sounds installs it. Sounds are

local, so host, guests, and singleplayer all work.

Install by copying the whole MonsterSounds/ folder, DLL plus its sounds/

subfolder, into BepInEx/plugins. General settings live in

BepInEx/config/MonsterSounds.cfg, written on first run.

Made by Maxwell White, open to new projects.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
MonsterSounds-1.2.1.zip
檔案大小
1.4 MiB