MCIllagersMod

v1.0.4·Updated 2026-10-10

Adds Minecraft-style Illagers to R.E.P.O. - the Vindicator, Pillager and Evoker, plus their Vexes and the Totem of Undying.

About this mod Author’s original text

Illagers

What's This Mod About?

Adds Minecraft-style Illagers to R.E.P.O.! Three new enemies — the Vindicator, Pillager and Evoker — plus the Vexes the Evoker summons and the Totem of Undying it can drop.

Features

| Enemy | HP | Tier | Core mechanics |

|-------|----|------|----------------|

| Vindicator | 350 | 3 | A fast, relentless chaser — it keeps coming for a few seconds even after you break line of sight. Damage ramps with every consecutive hit (30 → 60 → 120), and the last one turns you into a grabbable ragdoll. Whiffing that last hit resets the ramp to 30 — it is the only one that punishes a miss, since dodging the first two leaves the ramp where it is. Smashes valuables and carts that block its path. |

| Pillager | 150 | 2 | Holds its distance instead of closing in, picking you off with bolts. Bolts fly straight with no drop, and knock normal doors off their frames. |

| Evoker | 250 | 3 | Stays back and only starts attacking once you get close. Always opens by summoning 3 Vexes, then alternates between summons and fangs — a ring around itself at close range, a long line of them from far away. |

| Vex | 15 | 1 | Summoned in batches. Flies at you and slashes, but burns out on its own after 25 seconds. |

| Totem of Undying | — | — | A 20% drop from the Evoker. Revives downed teammates like the vanilla revival drone, but from much further away — and with less revive HP the more levels your save has cleared. |

Installation Requirements

Dependencies

  • Zehs-REPOLib (4.2.0)
  • BepInEx-BepInExPack (5.4.x)

Installing the Mod

  • Ensure the above dependencies are installed in your game.
  • Download the mod and place it in your BepInEx/plugins folder.
  • Launch the game once to generate the config file (located at BepInEx/config/com.luca.illagers.cfg).

Config Options

The config file is grouped by mob — one section per enemy, so everything belonging to a given mob sits together. The three spawn toggles keep the original [Illagers] section, because they are the only keys that existed before this update.

[Illagers] — general

| Option | Default | What it does |

|--------|---------|--------------|

| SpawnVindicator | true | Set to false and the Vindicator no longer spawns in levels |

| SpawnPillager | true | Same, for the Pillager |

| SpawnEvoker | true | Same, for the Evoker — this also removes its Vexes and the Totem of Undying |

| DebugLogging | false | Verbose logs, for bug reports only |

[Vindicator]

| Option | Default | What it does |

|--------|---------|--------------|

| VindicatorHealth | 350 | Max HP |

| VindicatorHit1Damage | 30 | Damage of the 1st hit of the ramp |

| VindicatorHit2Damage | 60 | Damage of the 2nd hit |

| VindicatorHit3Damage | 120 | Damage of the 3rd (final) hit. The knockdown is tied to which hit it is, not to this number, so lowering it never removes the knockdown |

[Pillager]

| Option | Default | What it does |

|--------|---------|--------------|

| PillagerHealth | 150 | Max HP |

| PillagerDamage | 40 | Damage of one bolt, to players and to other enemies alike |

| PillagerPreferredDistance | 6 | Distance in metres it tries to keep. Its approach and retreat thresholds follow this value automatically, so there is nothing else to keep in sync |

[Evoker]

| Option | Default | What it does |

|--------|---------|--------------|

| EvokerHealth | 250 | Max HP |

| EvokerFangDamage | 50 | Damage of a single fang, to players and to other enemies alike |

| EvokerSummonCooldown | 20 | Seconds between Vex-summon casts, counted from a successful cast |

| EvokerFangCooldown | 5 | Seconds between fang casts, counted the same way |

| EvokerEngageRange | 10 | How close you must be before it starts attacking at all. Keep this above the fang ring's outer radius (3m), or players in between never get hit |

| TotemDropChance | 0.2 | Chance the Totem of Undying drops on death. Keep it low while TotemRangeMultiplier is high — together they turn the Evoker into a money farm |

| TotemRangeMultiplier | 5 | Multiplier on the Totem's r

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

Zehs-REPOLibBepInEx-BepInExPack

File & checksum

Filename
MCIllagersMod-1.0.4.zip
File size
17.8 MiB