MCIllagersMod
Adds Minecraft-style Illagers to R.E.P.O. - the Vindicator, Pillager and Evoker, plus their Vexes and the Totem of Undying.
模組介紹 作者原文
Illagers
What's This Mod About?
Adds Minecraft-style Illagers to R.E.P.O.! Three new enemies — the Vindicator, Pillager and Evoker — plus the Vexes the Evoker summons and the Totem of Undying it can drop.
Features
| Enemy | HP | Tier | Core mechanics |
|-------|----|------|----------------|
| Vindicator | 350 | 3 | A fast, relentless chaser — it keeps coming for a few seconds even after you break line of sight. Damage ramps with every consecutive hit (30 → 60 → 120), and the last one turns you into a grabbable ragdoll. Whiffing that last hit resets the ramp to 30 — it is the only one that punishes a miss, since dodging the first two leaves the ramp where it is. Smashes valuables and carts that block its path. |
| Pillager | 150 | 2 | Holds its distance instead of closing in, picking you off with bolts. Bolts fly straight with no drop, and knock normal doors off their frames. |
| Evoker | 250 | 3 | Stays back and only starts attacking once you get close. Always opens by summoning 3 Vexes, then alternates between summons and fangs — a ring around itself at close range, a long line of them from far away. |
| Vex | 15 | 1 | Summoned in batches. Flies at you and slashes, but burns out on its own after 25 seconds. |
| Totem of Undying | — | — | A 20% drop from the Evoker. Revives downed teammates like the vanilla revival drone, but from much further away — and with less revive HP the more levels your save has cleared. |
Installation Requirements
Dependencies
- Zehs-REPOLib (4.2.0)
- BepInEx-BepInExPack (5.4.x)
Installing the Mod
- Ensure the above dependencies are installed in your game.
- Download the mod and place it in your BepInEx/plugins folder.
- Launch the game once to generate the config file (located at BepInEx/config/com.luca.illagers.cfg).
Config Options
The config file is grouped by mob — one section per enemy, so everything belonging to a given mob sits together. The three spawn toggles keep the original [Illagers] section, because they are the only keys that existed before this update.
[Illagers] — general
| Option | Default | What it does |
|--------|---------|--------------|
| SpawnVindicator | true | Set to false and the Vindicator no longer spawns in levels |
| SpawnPillager | true | Same, for the Pillager |
| SpawnEvoker | true | Same, for the Evoker — this also removes its Vexes and the Totem of Undying |
| DebugLogging | false | Verbose logs, for bug reports only |
[Vindicator]
| Option | Default | What it does |
|--------|---------|--------------|
| VindicatorHealth | 350 | Max HP |
| VindicatorHit1Damage | 30 | Damage of the 1st hit of the ramp |
| VindicatorHit2Damage | 60 | Damage of the 2nd hit |
| VindicatorHit3Damage | 120 | Damage of the 3rd (final) hit. The knockdown is tied to which hit it is, not to this number, so lowering it never removes the knockdown |
[Pillager]
| Option | Default | What it does |
|--------|---------|--------------|
| PillagerHealth | 150 | Max HP |
| PillagerDamage | 40 | Damage of one bolt, to players and to other enemies alike |
| PillagerPreferredDistance | 6 | Distance in metres it tries to keep. Its approach and retreat thresholds follow this value automatically, so there is nothing else to keep in sync |
[Evoker]
| Option | Default | What it does |
|--------|---------|--------------|
| EvokerHealth | 250 | Max HP |
| EvokerFangDamage | 50 | Damage of a single fang, to players and to other enemies alike |
| EvokerSummonCooldown | 20 | Seconds between Vex-summon casts, counted from a successful cast |
| EvokerFangCooldown | 5 | Seconds between fang casts, counted the same way |
| EvokerEngageRange | 10 | How close you must be before it starts attacking at all. Keep this above the fang ring's outer radius (3m), or players in between never get hit |
| TotemDropChance | 0.2 | Chance the Totem of Undying drops on death. Keep it low while TotemRangeMultiplier is high — together they turn the Evoker into a money farm |
| TotemRangeMultiplier | 5 | Multiplier on the Totem's r
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: