MCIllagersMod

版本 v1.0.4·更新於 2026-10-10

Adds Minecraft-style Illagers to R.E.P.O. - the Vindicator, Pillager and Evoker, plus their Vexes and the Totem of Undying.

模組介紹 作者原文

Illagers

What's This Mod About?

Adds Minecraft-style Illagers to R.E.P.O.! Three new enemies — the Vindicator, Pillager and Evoker — plus the Vexes the Evoker summons and the Totem of Undying it can drop.

Features

| Enemy | HP | Tier | Core mechanics |

|-------|----|------|----------------|

| Vindicator | 350 | 3 | A fast, relentless chaser — it keeps coming for a few seconds even after you break line of sight. Damage ramps with every consecutive hit (30 → 60 → 120), and the last one turns you into a grabbable ragdoll. Whiffing that last hit resets the ramp to 30 — it is the only one that punishes a miss, since dodging the first two leaves the ramp where it is. Smashes valuables and carts that block its path. |

| Pillager | 150 | 2 | Holds its distance instead of closing in, picking you off with bolts. Bolts fly straight with no drop, and knock normal doors off their frames. |

| Evoker | 250 | 3 | Stays back and only starts attacking once you get close. Always opens by summoning 3 Vexes, then alternates between summons and fangs — a ring around itself at close range, a long line of them from far away. |

| Vex | 15 | 1 | Summoned in batches. Flies at you and slashes, but burns out on its own after 25 seconds. |

| Totem of Undying | — | — | A 20% drop from the Evoker. Revives downed teammates like the vanilla revival drone, but from much further away — and with less revive HP the more levels your save has cleared. |

Installation Requirements

Dependencies

  • Zehs-REPOLib (4.2.0)
  • BepInEx-BepInExPack (5.4.x)

Installing the Mod

  • Ensure the above dependencies are installed in your game.
  • Download the mod and place it in your BepInEx/plugins folder.
  • Launch the game once to generate the config file (located at BepInEx/config/com.luca.illagers.cfg).

Config Options

The config file is grouped by mob — one section per enemy, so everything belonging to a given mob sits together. The three spawn toggles keep the original [Illagers] section, because they are the only keys that existed before this update.

[Illagers] — general

| Option | Default | What it does |

|--------|---------|--------------|

| SpawnVindicator | true | Set to false and the Vindicator no longer spawns in levels |

| SpawnPillager | true | Same, for the Pillager |

| SpawnEvoker | true | Same, for the Evoker — this also removes its Vexes and the Totem of Undying |

| DebugLogging | false | Verbose logs, for bug reports only |

[Vindicator]

| Option | Default | What it does |

|--------|---------|--------------|

| VindicatorHealth | 350 | Max HP |

| VindicatorHit1Damage | 30 | Damage of the 1st hit of the ramp |

| VindicatorHit2Damage | 60 | Damage of the 2nd hit |

| VindicatorHit3Damage | 120 | Damage of the 3rd (final) hit. The knockdown is tied to which hit it is, not to this number, so lowering it never removes the knockdown |

[Pillager]

| Option | Default | What it does |

|--------|---------|--------------|

| PillagerHealth | 150 | Max HP |

| PillagerDamage | 40 | Damage of one bolt, to players and to other enemies alike |

| PillagerPreferredDistance | 6 | Distance in metres it tries to keep. Its approach and retreat thresholds follow this value automatically, so there is nothing else to keep in sync |

[Evoker]

| Option | Default | What it does |

|--------|---------|--------------|

| EvokerHealth | 250 | Max HP |

| EvokerFangDamage | 50 | Damage of a single fang, to players and to other enemies alike |

| EvokerSummonCooldown | 20 | Seconds between Vex-summon casts, counted from a successful cast |

| EvokerFangCooldown | 5 | Seconds between fang casts, counted the same way |

| EvokerEngageRange | 10 | How close you must be before it starts attacking at all. Keep this above the fang ring's outer radius (3m), or players in between never get hit |

| TotemDropChance | 0.2 | Chance the Totem of Undying drops on death. Keep it low while TotemRangeMultiplier is high — together they turn the Evoker into a money farm |

| TotemRangeMultiplier | 5 | Multiplier on the Totem's r

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

Zehs-REPOLibBepInEx-BepInExPack

檔案與校驗

檔案名稱
MCIllagersMod-1.0.4.zip
檔案大小
17.8 MiB