loaforcsSoundAPI

v2.0.13·Updated 2026-08-19

A general use library to replace sounds in Unity games.

About this mod Author’s original text

loaforcsSoundAPI

A portable sound-replacement mod, built to give sound pack creators more control and a more maintainable code base.

For Sound-Pack creators

A simple tutorial to make a sound pack is available on the documentation website.

Examples are available as well.

  • Custom File Structure Hierarchy
  • Mapping multiple sounds to the same sounds
  • Sound-packs can create config options just like regular mods
  • Swap out audio clips live based on what is happening in game.

For developers

Documentation Link

SoundAPI currently doesn't have much for C#, and the current public API will most likely break in v2.1

  • Custom Conditions (for use with sound-packs)
  • Custom Report Sections

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
loaforcsSoundAPI-2.0.13.zip
File size
87.4 KiB
SHA-256
3f5e201d60bd5d263b4520b191781cc9443f32a3bdfa14734487af79b8cd8d39
Stored at
2026-10-06 19:13