loaforcsSoundAPI
A general use library to replace sounds in Unity games.
About this mod Author’s original text
loaforcsSoundAPI
A portable sound-replacement mod, built to give sound pack creators more control and a more maintainable code base.
For Sound-Pack creators
A simple tutorial to make a sound pack is available on the documentation website.
Examples are available as well.
- Custom File Structure Hierarchy
- Mapping multiple sounds to the same sounds
- Sound-packs can create config options just like regular mods
- Swap out audio clips live based on what is happening in game.
For developers
Documentation Link
SoundAPI currently doesn't have much for C#, and the current public API will most likely break in v2.1
- Custom Conditions (for use with sound-packs)
- Custom Report Sections
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack