HUDEditor

v0.2.3·Updated 2026-08-03

Move, resize, hide, preview, save and import HUD layouts.

About this mod Author’s original text

HUD Editor

A client-side R.E.P.O. mod for moving, resizing, hiding, and organizing HUD elements.

Features

  • Press F8 to open or close the editor.
  • Click a visible HUD element to select it.
  • Drag the selected element to move it.
  • Drag its white corner handles to resize it from 25% to 400%.
  • Hide, show, reset, or bring HUD elements from the editor panel.
  • Use BRING to preview elements that are normally hidden or require a specific event.
  • Toggle the map from the editor to access map-visible HUDs.
  • HUD elements are grouped by their parent mod.
  • The editor panel can be moved.
  • Named presets can be saved, imported, and shared through JSON.
  • Safe imports.
  • The mod is client-side and does not need to be installed by other players.

Mod compatibility

Compatibility is included for:

  • UI by headclef
  • Denis UI
  • Map Value Tracker
  • Map Value Tracker Plus
  • Monster Respawn Timer
  • Robin's Dynamic Compass
  • MoreUI
  • Omni-Extraction Toolkit
  • MoonPhaseUtils
  • Cosmetic Box Scanner Fixed
  • ShoppingListHUD
  • Show Total Loot
  • NuageRoles
  • SharedUpgradesPlus
  • PortalGun / Portal Render Spike
  • Dead Map Access
  • Minimap
  • TheEverythingMap
  • REPO FPSCounter

PocketCartPlus hints and LevelScaling stats are supported through their standard SemiUI components.

Configuration menus, pings, health bars, backgrounds are intentionally excluded.

Keep in mind that FULL mods compatibility will take time, almost all base game HUDs are compatible, some dont behave accordingly.

I didn't test each compatible mods with the HUD Editor, I only made it compatible by their HUD creations mechanics.

Saved data

HUD layouts are stored in:

BepInEx/config/mathe.hudeditor.cfg

Named presets are stored in:

BepInEx/config/HUDEditorPresets

Deleting the configuration file restores the default HUD layout and controls.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
HUDEditor-0.2.3.zip
File size
56.4 KiB