BecomeTheMonster

v1.1.0·Updated 2026-08-16

Turns one player per run into a controllable enemy instead of the usual robot, with a unique attack, movement feel, and health per monster.

About this mod Author’s original text

Become The Monster

Turns one player per run into a controllable enemy instead of the usual robot. You keep moving and aiming the way you always do — you just look like, move like, and attack like the monster instead.

How it works

  • At the start of a run, one player (roughly 1 in every 5) is secretly turned into a random enemy. Everyone gets a reveal showing who became what.
  • Each form has its own attack, movement speed, and health, modeled after how that enemy actually behaves in the base game.
  • Some forms have a second ability on right-click in addition to their main left-click attack.
  • If your monster "dies," you don't drop a head and sit out — you get a quick death effect and come right back as a freshly rolled form. No two forms in a row repeat.
  • Camera is third-person, positioned and scaled to whichever monster's body you're currently wearing.

Current roster

Gnome, Bang, Runner, Duck, Bowtie, Robe, Beamer, Floater, Spinny, Slow Walker, Birthday Boy, Hidden.

Notes

  • This is a from-scratch reimplementation of each monster's attack/feel for player control — it does not modify or redistribute any of the base game's own files.
  • Built and tested against game version v0.4.4.3.

Installation

Install with r2modman / the Mod Manager like any other BepInEx mod, or drop the DLL into BepInEx/plugins/ manually.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
BecomeTheMonster-1.1.0.zip
File size
48.9 KiB