AutoMuteOn
【Client MOD】Automatically toggle mute on.automatic にトグルミュートをオンにする MOD
About this mod Machine translation
COMPATIBLE WITH COSMETICS UPDATE V0.4.0.
AutoMuteOn
This mod is a client-only mod that safely turns toggle mute on after level generation without interfering with region selection.
Features
- Turns toggle mute on automatically after a level is generated
- Avoids startup monitoring to prevent region selection issues
- Does not use SceneManager hooks, Photon polling, GameManager hooks, PlayerVoiceChat hooks, or PlayerAvatar hooks
- Uses LevelGenerator.GenerateDone as the only activation trigger
- Retries applying toggle mute after level generation in case DataDirector is not ready yet
- You can still manually turn mute off afterward with the vanilla control
Installation
- Install BepInExPack for R.E.P.O.
- Place AutoMuteOn.dll into your BepInEx/plugins folder.
- Launch the game once to generate the config file.
Configuration
Enabled
- Description: Enable this mod
- Default: true
- Minimum: N/A
- Maximum: N/A
ApplyDelaySeconds
- Description: Delay after level generation before applying toggle mute
- Default: 1.0
- Minimum: 0.0
- Maximum: 10.0
ApplyRetryCount
- Description: Retry count after level generation
- Default: 20
- Minimum: 1
- Maximum: 120
ApplyRetryIntervalSeconds
- Description: Retry interval seconds after level generation
- Default: 0.5
- Minimum: 0.1
- Maximum: 5.0
EnableLog
- Description: Enable log output
- Default: true
- Minimum: N/A
- Maximum: N/A
Notes
- This mod only changes your own local toggle mute state.
- This mod does not permanently force mute on during the whole room.
- The automatic mute is applied after level generation, not during region selection or lobby creation.
- This version is designed to avoid region selection stack issues by keeping startup behavior minimal.
※Mod created by AI
COSMETICS UPDATE V0.4.0対応済み.
AutoMuteOn
REPOが好きな日本人のための日本人のみのREPOのDiscordサーバーあります!
Participate in the following のリンクから!
このMODは、クライアント専用の、リージョン选択に干渉しないようレベル generates safe にトグルミュートをオンにする MODです.
Function
- After the レベル is generated, the にトグルミュートを will automatically be released
- Resolve the problem of selecting the problem and avoid it, and monitor the operation at start-up
- Use of SceneManager, Photon constant monitoring, GameManager, PlayerVoiceChat, PlayerAvatar
- LevelGenerator.GenerateDone のみを Starting Point にします
- DataDirector is ready to be used and can be used again after it is generated.
- Automatic オン后はバニラ operation and manual オフできます
Import method
- R.E.P.O. Use の BepInExPack を Import します
- AutoMuteOn.dll を BepInEx/plugins フォルダへconfigurationします
- ゲームをOnce started して Config をGenerated します
Setting items
Enabled
- Setting content: このMODをactivationします
- Initial value: true
- Minimum possible value to set: なし
- Set the maximum possible value: なし
ApplyDelaySeconds
- Setting content: Waiting seconds for the application of the にトグルミュートを application after the レベル is generated
- Initial value: 1.0
- Minimum possible value to set: 0.0
- Maximum possible setting value: 10.0
ApplyRetryCount
- Setting content: Number of retry attempts after レベル is generated
- Initial value: 20
- Minimum possible value to set: 1
- Maximum possible setting value: 120
ApplyRetryIntervalSeconds
- Setting content: The number of seconds between retries after レベル is generated
- Initial value: 0.5
- Minimum possible value to set: 0.1
- Maximum possible setting value: 5.0
EnableLog
- Setting content: しますします
- Initial value: true
- Minimum possible value to set: なし
- Set the maximum possible value: なし
complement
- このMODが変 Update するのは自分のローカル Side のトグルミュート Status のみです
- Department House No Room ずっとforced ミュートfixed するMOD ではありません
- Automatically select the ミュートはリージョンや中やロビー to create the ではなく and レベル and apply it to the されます
- このバージョンは、minimize processing at startup
※AI generated MOD
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: