ArenaRaceMultiplayerSpawnFix
【Host Only MOD】Fixes Arena Race spawn position issues in large multiplayer lobbies.
About this mod Machine translation
ArenaRaceMultiplayerSpawnFix
This mod is a host-only mod that fixes Arena Race multiplayer spawn placement by randomizing player positions in a controlled grid and can optionally give everyone a start boost after the countdown.
Features
- Adjusts only the initial player spawn positions in Arena Race.
- Randomizes player placement every Arena Race so the host is not fixed to the same position.
- Uses a controlled grid layout based on the vanilla spawn center and Arena Race course direction.
- Allows the host to configure horizontal and vertical player counts.
- Supports up to 20 for each horizontal and vertical count setting.
- Can apply an optional level 3 boost to all Arena Race vehicles after the 3-2-1 countdown.
- Does not add a GUI.
- Does not write dedicated text logs.
- Does not modify the Arena Race countdown, vehicle spawning, forced seating, hatch opening, or race state flow.
Host-only behavior
Only the host needs to install this mod.
The host applies the corrected player positions through the game's existing player spawn synchronization. The optional start boost is also applied by the host to the Arena Race vehicles.
Clients without the mod can join normally.
Config
| Setting | Description | Default | Minimum | Maximum |
|---|---|---:|---:|---:|
| Enabled | Enables this mod. | true | - | - |
| HorizontalPlayers | Number of players per horizontal row. | 10 | 1 | 20 |
| VerticalPlayers | Number of vertical rows. | 2 | 1 | 20 |
| StartBoostEnabled | Applies a temporary level 3 boost after the countdown. | true | - | - |
| StartBoostMultiplier | Level 3 boost power multiplier. | 10.0 | 0.0 | 100.0 |
Internal fixed layout values
These values are fixed internally and are not exposed as config settings.
| Value | Fixed setting |
|---|---:|
| Layout type | Grid |
| Horizontal spacing | 0.8 |
| Vertical spacing | 3.0 |
| Height offset | 5.0 |
| Backward offset | 10.0 |
| Anchor | Vanilla spawn center |
| Direction | Arena Race course direction |
| Player order | Random every Arena Race |
| Spawn slot order | Random every Arena Race |
| Start boost direction | Arena Race course direction |
Notes
- Old config entries from earlier versions are no longer used.
- If older Japanese config entries remain, delete the old config file and let the mod regenerate it.
- The generated config file is REPOJP.ArenaRaceMultiplayerSpawnFix.cfg.
※Mod created by AI
ArenaRaceMultiplayerSpawnFix
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このMODは、ホスト専用の、アリーナレースのマルチstarting positionをcontrolされたグリッドmatch After setting the でランダム化し and the necessary に応じて321, all members will start to pay the するMODです.
Function
- アリーナレースのInitial stage プレイヤースポーン position だけをAdjustment します.
- Each time the プレイヤー configures the をランダム化し, the ホストが same position and the fixed されないようにします.
- バニラのスポーンcenterとアリーナレースのコース direction をbaseline, グリッド configuration を行います.
- The number of people in the horizontal direction and the number of people in the horizontal direction are set on the side.
- The number of people in the horizontal and horizontal directions can be set from 1 to 20.
- 321 カウントダウン后に, all members of the のアリーナレース车両へarbitrary でレベル3 ブーストをpay できます.
- Added GUI しません.
- Exclusive use of テキストログは出力しません.
- アリーナレースのカウントダウン, car 両 generation, forced ride, bed opening, レース status transfer は変change しません.
ホスト専士様
Import the necessary なのはホストのみです.
The standard ホストがゲームstandard のプレイヤースポーンsynchronous をmake って, the corrected のプレイヤーposition をreflection します. Start using the side of the vehicle.
Participants who have not been imported into the MOD can usually participate in this game.
Setting items
| Setting value name | Setting content description | Initial value | Setting the minimum possible value | Setting the maximum possible value |
|---|---|---:|---:|---:|
| Enabled | MOD is valid. | true | - | - |
| HorizontalPlayers | Horizontal player number | 10 | 1 | 20 |
| VerticalPlayers | Number of rows in the direction | 2 | 1 | 20 |
| StartBoo …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: