Independent garment frame
A framework for adding non-replaceable switchable custom clothing
Screenshots 7 screenshots
About this mod Machine translation
A framework for adding non-replaceable switchable custom clothing
Independent clothing frame
🎮 **A revolutionary clothing modding framework** giving Leon, Louis, Ashley and Ada more clothing options!
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✨ Core Functions
- **Non-replaceable design**: Your custom outfit will be added as a separate option and will not overwrite the original outfit
- **Real-time switching**: Switch between original and customized costumes at any time through shortcut keys or UI buttons in the game
- **AUTO-SAVE**: The last used outfit (whether custom or vanilla) will be automatically applied the next time you load the game
- **Cross-mode compatibility**: Automatically handles character performance in different game modes and cutscenes
- **Smart Component Management**: Automatically disable extra meshes on the character (such as Leon's body armor)
🛠️Technical advantages
**Made for modders:**
- 🎯 Just set the mesh and material once, and the script will automatically handle different game scenarios
- 🔄 Easily apply the same outfit to different characters
- ⚡ Support adding custom components
- 💡 Currently supports body (main clothing part), head and non-hairline hair
📥 Installation Guide
**Install using Fluffy Mod Manager**, or manually extract the reframework folder to the RE4 base game directory.
🎨Create independent clothing
**Quick Start:**
- Install this mod
- Enter `reframework/data/StandaloneOutfitFramework/*role name*Outfits/`
- Create a new JSON file (any name)
- The script will automatically load all data/JSON files in this folder
**Clothing configuration example:**
```json
{
"OutfitName": "Sample Outfit",
"OutfitMeshPath": "ExampleOutfit\\ExampleMesh.mesh",
"OutfitMaterialPath": "ExampleOutfit\\ExampleMDF.mdf2",
"HeadEnabled": true,
"HairEnabled": true
}
```
❓ FAQ
**Q: Why are weapons floating on my custom outfit? **
A: This is because the weapon is trying to connect to a joint that doesn't exist. The solution is to create the joints where the weapons normally attach in the custom costume and move them out of sight underneath the character.
**Q: Why are there so many options for hair? **
A: The game uses hair technology or chains for physics, both of which have separate meshes and materials. The script provides options to replace hairline and non-hairline hair versions. These lines can be omitted or set to "nil" when not needed.
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🌟 **Start your costume creation journey! ** This framework makes clothing modding easier and more flexible!
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.